tywiggins
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Everything posted by tywiggins
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I already have that fixed, but haven't released it yet. Edit: Okay you already realized that. :)
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Yeah. I was planning on adding that.
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Thanks.
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Yes, I'll start working on that soon.
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No. Pitchers already have batting attributes. I meant, the editor will take away the pitching attributes if you turn a pitcher into a positional player, and will give pitching attributes if you turn a positional player into a pitcher. I actually finished this last night. If you make a positional player a pitcher, the editor will then assign him space for his pitching attributes. If you turn a pitcher into a positional player, the editor will then take away his pitching attributes.
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v0.20 now available. Fixed the small problem with long names. Also added pitching attributes. Let me know if you have any problems. By the way, in the next version, I will make it possible to give pitching attributes to a player that was not originally a pitcher, and remove pitching attributes from pitchers converted to other positions. Edit is in bold
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Okay, thanks. Though, when I just changed his name it didn't have that stuff at the front. Edit: This has been fixed, and will be in my next release along with the pitching attributes. It will probably be sometime tomorrow.
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I gave up on that idea.
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Sorry. I guess I never released a version of the exporter that did the orgextra.dat. I just made a version of the exporter that only exports those two files. Also, I made another version of the importer that only imports those two files, and waits for you to press Enter before it closes. I also tested both of these and it updated my budget correctly.
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You're welcome.
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True at this time. If you want, I can make a version of the .dat importer that only imports that one file(Which should greatly decrease the chances of any problems) Edit: I went ahead and made the importer only import the org.dat and orgextra.dat.
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Just attached v0.19 in my first post. The 2 glove slots were added. And the batting attributes were added. Let me know if you have any problems.
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Yeah, I saw it. I just don't know what to do about it.
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I probably will allow trades. (And trades with empty roster slots). Also, I probably will have the 4 extra slots for the disabled list.
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Yeah. I just opened up 2 more. I named them Custom 1, and Custom 2. I'll release a new version after I'm done adding in the batting attributes. So far, I have the hot/cold zones against lefties and righties loading correctly for each player. Also each zone is clickable and will change color when clicked. I expect to have the batting attributes done by Monday at the latest. (Possibly, as early as late tonight)
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It was a problem with the bone profiles. Apparently, the "Create a Players" cannot use the bone profiles that the other players use. I'm not sure why this is the case. I enabled all 64 of the bone profile numbers in the editor. So, I recommend that you don't change the bone profile for the "Create a Players". And for all of the other players, I suggest using only the named bone profiles. v0.18 will be posted shortly.
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Okay. It has nothing to do with the energy, though. It's possible that it is because of the bone profile. Bone profile can be a number from 0 - 63. MVPEdit uses only 26-37. I added in #25 because the players created automatically by the game seem to all use that number. I did notice that the "Create a Players" did have bone profiles that were not necessarily in the range 25-37, so I set them to 25. I'll have to do some further testing on this.
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What else did you do? I tried changing the energy level for a position player and a pitcher, and then played a game. It didn't crash for me.
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Thanks. I just fixed it. I will post a new version soon.
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v0.16 released - Added the rest of the stuff from attrib.dat, and most of the stuff from my extra.dat. Also now show the cyberface and the generic player portraits.
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Yes. Within a day or two, I will be releasing a new version that has all of the stuff from the attrib.dat, and most of the stuff from my extra.dat file.
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I did not.
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I will be putting in the playerid, but not making it changeable. The playerid is used to uniquely identify a player. I can't think of any reason why you would want/need to assign a player an id that has already been used for another player. There are 4,294,967,296 possible values for playerids. I used my editor to change a player's face number to those values past 915 and then checked to see what they looked like in a game. I exported 901, renamed it to 916, and imported it replacing the 916 that was there. The result: 916 still crashed. How do you assign the gagne goggles? Are the home run celebrations by batting stance, ditty, or something else that is editable in mvpedit?
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1. I'm not going to mess with the 916-945 cyberfaces. If you or someone else wants to do testing on the 6 face numbers that seemed to work well(or try to get the others working), feel free to. 2. Go with the newer one. I just felt like keeping two versions in there. No real reason. 3. That almost never happens ;)