Jump to content

tywiggins

Modder
  • Posts

    1784
  • Joined

  • Last visited

Everything posted by tywiggins

  1. I already have that fixed, but haven't released it yet. Edit: Okay you already realized that. :)
  2. 0 10 20 30 40 50 55 60 65 70 75 80 85 90 95 99
  3. No. Pitchers already have batting attributes. I meant, the editor will take away the pitching attributes if you turn a pitcher into a positional player, and will give pitching attributes if you turn a positional player into a pitcher. I actually finished this last night. If you make a positional player a pitcher, the editor will then assign him space for his pitching attributes. If you turn a pitcher into a positional player, the editor will then take away his pitching attributes.
  4. v0.20 now available. Fixed the small problem with long names. Also added pitching attributes. Let me know if you have any problems. By the way, in the next version, I will make it possible to give pitching attributes to a player that was not originally a pitcher, and remove pitching attributes from pitchers converted to other positions. Edit is in bold
  5. Okay, thanks. Though, when I just changed his name it didn't have that stuff at the front. Edit: This has been fixed, and will be in my next release along with the pitching attributes. It will probably be sometime tomorrow.
  6. Sorry. I guess I never released a version of the exporter that did the orgextra.dat. I just made a version of the exporter that only exports those two files. Also, I made another version of the importer that only imports those two files, and waits for you to press Enter before it closes. I also tested both of these and it updated my budget correctly.
  7. True at this time. If you want, I can make a version of the .dat importer that only imports that one file(Which should greatly decrease the chances of any problems) Edit: I went ahead and made the importer only import the org.dat and orgextra.dat.
  8. Just attached v0.19 in my first post. The 2 glove slots were added. And the batting attributes were added. Let me know if you have any problems.
  9. Yeah, I saw it. I just don't know what to do about it.
  10. I probably will allow trades. (And trades with empty roster slots). Also, I probably will have the 4 extra slots for the disabled list.
  11. Yeah. I just opened up 2 more. I named them Custom 1, and Custom 2. I'll release a new version after I'm done adding in the batting attributes. So far, I have the hot/cold zones against lefties and righties loading correctly for each player. Also each zone is clickable and will change color when clicked. I expect to have the batting attributes done by Monday at the latest. (Possibly, as early as late tonight)
  12. It was a problem with the bone profiles. Apparently, the "Create a Players" cannot use the bone profiles that the other players use. I'm not sure why this is the case. I enabled all 64 of the bone profile numbers in the editor. So, I recommend that you don't change the bone profile for the "Create a Players". And for all of the other players, I suggest using only the named bone profiles. v0.18 will be posted shortly.
  13. Okay. It has nothing to do with the energy, though. It's possible that it is because of the bone profile. Bone profile can be a number from 0 - 63. MVPEdit uses only 26-37. I added in #25 because the players created automatically by the game seem to all use that number. I did notice that the "Create a Players" did have bone profiles that were not necessarily in the range 25-37, so I set them to 25. I'll have to do some further testing on this.
  14. What else did you do? I tried changing the energy level for a position player and a pitcher, and then played a game. It didn't crash for me.
  15. Thanks. I just fixed it. I will post a new version soon.
  16. v0.16 released - Added the rest of the stuff from attrib.dat, and most of the stuff from my extra.dat. Also now show the cyberface and the generic player portraits.
  17. Yes. Within a day or two, I will be releasing a new version that has all of the stuff from the attrib.dat, and most of the stuff from my extra.dat file.
  18. I will be putting in the playerid, but not making it changeable. The playerid is used to uniquely identify a player. I can't think of any reason why you would want/need to assign a player an id that has already been used for another player. There are 4,294,967,296 possible values for playerids. I used my editor to change a player's face number to those values past 915 and then checked to see what they looked like in a game. I exported 901, renamed it to 916, and imported it replacing the 916 that was there. The result: 916 still crashed. How do you assign the gagne goggles? Are the home run celebrations by batting stance, ditty, or something else that is editable in mvpedit?
  19. 1. I'm not going to mess with the 916-945 cyberfaces. If you or someone else wants to do testing on the 6 face numbers that seemed to work well(or try to get the others working), feel free to. 2. Go with the newer one. I just felt like keeping two versions in there. No real reason. 3. That almost never happens ;)
×
×
  • Create New...