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tywiggins

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Everything posted by tywiggins

  1. Talk to EA about it The Sims 3: MVP Baseball sounds kind of interesting to me.
  2. It's for fastball movement. But, I'm not really sure if it does anything.
  3. That is correct. But who throws that fast? Energy % can also go up to 127. Should I allow the editor to go up to the maximum for that as well? I attached a version of the editor that allows velocities up to 105. By the way, when a pitcher with velocity greater than 100 goes through player progression at the end of spring training, the velocity seems to get reduced to 99.
  4. What should I limit the velocity to? (anybody can answer)
  5. 1. Read the readme.txt file. 2. I never released a version 1.20. The versions that I have released so far are 0.10, 0.11, 0.12, 0.13, 0.14, 0.15, 0.16, 0.17, 0.18, 0.19, 0.20, 0.21, 0.215, 0.22, 0.23
  6. I don't know. What did you do just before that happened? Did you close the game while the editor was running?
  7. So, is the game running or not? It needs to be running. Edit: Also, which version of the program are you using? You shouldn't be able to type in the box if the game isn't running.
  8. Is the game running? What does it say in the lower left hand corner of the editor? Edit: Oops. I forgot the editor doesn't let you type in a name if the game's not running.
  9. v0.23 is in the downloads section. The only thing that changed from v0.22 I released yesterday is the player contracts field. I noticed that it had the wrong contract for some players. I believe it is working better now. Also, if you give a pitcher a non-pitching contract type and press the save changes button, the editor will now change the contract type to MLB Ace. If you give a position player a pitching contract, the editor will now change the contract type to MLB Ind.
  10. v0.22 released. Short Season Projector is integrated into this program. Project now updates all of the stats and team standings.
  11. I just looked at the UR 8.0 beta mbe file on my computer, and it shows that Carlos Gonzalez is on the Lancaster Jethawks (Arizona A) Edit: He's on Arizona AAA on the dynasty you sent me.
  12. I guess. Also, if you haven't already done so, read page 4 and 5 of this thread. Only 6 of the faces 916-945 worked right in game.
  13. I tried that, but the game crashed whenever it tried to show the face. UncleMo said something about generics faces having to be 128x128.
  14. I put the projector in as a menu in the MVP2005 Editor.
  15. 916 - 945 appear to be extra generic faces(copies of 901-915) Some of them work, some of them don't.(read a few pages back) As for 946-1023, I haven't gotten them to work, kraw just asked me to allow them, because he wanted to try something.
  16. I'll post a new version soon. Here. Edit: Attachment removed.
  17. The game stores the face number in 10 bits. This gives 1024 possible values, 0-1023.
  18. Yes, it's possible. 1023 would be the highest though. Any reason for this?
  19. I meant to mention this earlier: Adam Wainwright should be on St. Louis's roster instead of on Memphis. He was with St. Louis for the whole year. I'd recommend demoting Jorge Sosa.
  20. Some of you guys are forgetting that sigs should not be bigger than 100 KB. I count 4 sigs on this page that are over 100 KB, and another on page 411.
  21. It looks pretty good, but the filesize is too big.
  22. v0.21 released - If a pitcher is changed into a positional player, their pitching attributes are removed. If a positional player is changed into a pitcher, they get pitching attributes. Let me know if you have any problems.
  23. Sometime after I get the player trading done.
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