Ok, so here is the file that you need to start making Cyberfaces. http://forums.nba-live.com/viewtopic.php?f=136&t=76415
Make sure to install the scripts that are provided and read the instructions to install Blender. Everything should be in the post above.
I usually like to select a player that already has a similar head shape. For instance with Lawrie I used Josh Hamilton. Then you can just rename the player head # to whatever you like so you don't overwrite that one.
MAKE SURE THAT YOU SAVE THE .DDS "texture" FILE AS A .PNG FOR IT TO OPEN PROPERLY IN BLENDER AND SO THAT YOU CAN VIEW IT ON THE MODEL.
To start sculpting, change the mode from edit to scuplt then change Animation to Modeling to see your tool seetings.
I like to use the Sculpt mode with the X symmetry turned on. All of your Sculpt settings should be at the very bottom in the middle of the Tools window. If you can't see it, you may need to drag it up. Then you just simply click either, grab, draw, pinch, smooth etc, Change the size and strength of each brush and get to work. Don't forget to turn on the X symmetry at the bottom under the sliders. There you have it. HAVE FUN MOLDING DIGITAL CLAY! Once you are happy, export it back to a .cff file.
Once you export your cff back to an iff with the NBA CF Converter tool, it will ask you what PNG you want to select for the texture. This is where (if you've changed the texture map in photoshop) you select the playerhead____.iff in which you imported the .dds file to.
Bada bing, you have a new file called player_headxxxx_new.iff.
Just delete the "new" part and import it into your game folder.
Be sure to back everything up ( you seem like smart folks, but I've been burned once or twice before).
If you have any more questions please PM me.
I can't wait to see what amazing CF's you are going to come up with. we are just now touching the surface.