darth_mickrig
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Everything posted by darth_mickrig
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New Roster Project Planned: I Need Your Help! First: Ratings
darth_mickrig replied to wudl83's topic in MLB 2K12
IF you are willed to analyze them, Pitchf/x data might be the correct thing for movement ratings. -
http://www.mvpmods.com/index.php?showtopic=53108 Have a look at it
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Did you try installing 32-bit Java as an extra? I once had the problem, that Java and the modding tool weren't running properly anymore after I installed 64-bit Java SDK for Android development. Then i reinstalled 32-bit version it was starting fine again.
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I've once read, that team budget depends on the salary your team uses when starting a franchise. Something like $30 million+ on you current payroll. But I'm not sure. Just take the roster editor and try edit some salary for players and see if the payroll changes.
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Well I don't recompress my modded files. Basically the difference in file size is nothing at all for modern hard drives. Anyways I don't even know a programm, which allows you to re-compress .iff files.
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As long as you have more than 60 fps you are on the save side. In your case I would even activate V-Sync to synchronize the output to your screen.
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Gonzoredsox2012S Request Thread For Mlb 2K12
darth_mickrig replied to gonzoredsox2012's topic in Mod Requests
Didn't knew they were the 2011 ones. But to be honest that's against my logic thinking. When I have a game for 2012 season I expect 2012 unis. Everything else would be just senseless. -
Gonzoredsox2012S Request Thread For Mlb 2K12
darth_mickrig replied to gonzoredsox2012's topic in Mod Requests
You are seriously doing such a thread? Learn to do it yourself there are probably half a dozent threads here on how to mod different things. Modders mod in their free time. They make mods whenever they want to... nobody needs a thread to tell them what they have to do. And seriously All-Stars Unis are already in the game... -
In this thread I want to show different way on how to enhance the MLB 2k12 performance. I will post framerates, screenshots and settings etc. First my hardware to have a little comparison: CPU Intel Core2Quad Q8200 @ 2,3GHz (stock, no OC) GPU Nvidia Geforce GTS 450 @783MHz(GPU clock)/1804MHz(Memory Clock) 4GB DDR2-800 Ram normal SATA2 HDD Windows 7 x64 For making screenshots I use MSI Afterburner's integrated function. Using its OSD I can also tell the GPU Usage, memory usage as well as framerate . My base screen-resolution will be 1920x1080 which is Full HD. V-Sync is turned off to get the maximum framerate even. Minimum settings vs. Maximum Settings. I used the "Play Ball"-Mode for this comparison playing the game Rangers vs Yankees with New York as home team. Facing Batter Min S 100 FPS@40% usage/435MB-x Max S 80 FPS@80% usage/695MB-x Flyball opponent Min S 92 FPS@38%usage/456MB-x Max S 86 FPS @83% usage/770MB-x Groundball opponent Min S 77 FPS@36% usage/460MB-x Max S 80 FPS@80% usage/670MB-x Facing Pitcher Min S 78 FPS @43% usage/477MB-x Max S 70 FPS @70% usage/685MB-x Flyball own at-bat Min S 78 FPS @36% usage/488MB-x Max S 66 FPS @70% usage/681MB-x Groundball own at-bat Min S 78 FPS @36% usage/488MB-x Max S 51 FPS @90% usage/691MB-x The x above is the variable I use to consider the memory used by the system and programs without MLB 2k12 running in this case 250MB. One gets roughly half of FPS/% usage ratio when changing from minumum to maximum settings. Now some screenshots: Minimum settings vs Maximum settings Facing Batter Flyball opponent Groundball opponent Facing Pitcher Own groundball Own flyball I will continue this post in the upcoming days. Things which I might be posting too is performance of standard game engine vs game engine with ENB Series Mod as well as a comparison of 1920x1080 vs 2880x1620 on downsampling which I tested briefly. From what I saw on downsampling settings the shadows look much more smoother due to what it does. Right now I am considering changing my benchmarking routine to provide the same base for each and every setting. If you got advice, criticism etc. feel free to post here.
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Have a look at this one http://www.mvpmods.com/index.php?showtopic=53108&hl=modding&fromsearch=1
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Unfortunately it only seems to work with PS3 and XBOX 360 :(
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File Name: Root Sports Overlay File Submitter: darth_mickrig File Submitted: 15 May 2012 File Category: Overlays Root Sports overlay for MLB 2k12. Copy all files into game directory. Click here to download this file
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File Name: YES Overlay for MLB 2k12 File Submitter: darth_mickrig File Submitted: 14 May 2012 File Category: Overlays YES Overlay for MLB 2k12 Just copy all files into game folder. If there should be any bugs (I don't think so as i played a full game with this overlay) contact me. Click here to download this file
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I found out where the mistake was. I packed the wrong file. I will upload a corrected version when I can get my Java running again.
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Well guys as I am stuck in exams right now I was not able to begin this project by now but I will definitely start next week.
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Ty's Roster Editor has an option to place players on the DL-List. But as far as I know no ingame option exists.
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Any men on base, runs allowed etc? I think a disappearing baseball has something to do with composure ratings/situation of the pitcher. off topic: HSV=2. Liga :p
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There is a download section in this forum. But I will give you the link http://www.mvpmods.com/index.php?app=downloads&showfile=6615
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Can you give me a screenshot? I will try reproduce it and see where the mistake is.
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Just made one with ESPN HD logo. You can find it in the overlay download section.
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File Name: ESPN HD Overlay File Submitter: darth_mickrig File Submitted: 30 Mar 2012 File Category: Overlays Copy files into your MLB 2k12 directory. Make backup of original files. I couldn't check if the end of inning logo works properly. If it doesn't contact me. Click here to download this file
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