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NoFakeNames18 Update Includes:*
*A massive update to player ratings making them match that of the most recent "2K rosters" This was a huge undertaking but well worth the finished product.
*All transactions, line-ups, and pitching rotations current as of 7/9/11.
*100+ pitchers' pitch repertoires fixed using PitchFX. Most efforts were focused on pitch selections, pitch movements, and pitch frequency.
*ALL of DonkeyJote Battings stances added in to date. Nice work!
*This roster file used with Raidersbball20's "Mega Portrait pack BSU-FAN/NoFakeNames" which you can download here will update hundreds of players portraits. He is continuing to work on more and more AAA teams and updating others as he goes...so a huge thanks to him for his hard work!
*More players numbers corrected.
Prior Additions from NoFakeNames17 included in NoFakeNames18:**
**Very thorough update of all AAA teams with over 100+ new players added in. This expands the minor league rosters immensely and fills up much of the AA rosters with real players as well due to injuries and call downs.
**Updated massive amounts of gear from batting gloves, bats, sleeves, pants, batting stances, and so on.(Baggy pants now on every player that wears them ) A huge thanks to Zach for help on this. He thoroughly completed half of the teams gear and did a great job! This is a very long process but makes things so much more realistic.
**All 1st round draft picks are now on the single A team of the organization they were drafted by. (Though some players have yet to sign it looks as though most if not all first rounders eventually will...so I have added them in.)
**Updated portrait numbers for many players to match that of the the "2K rosters".
**Updated many more MLB player ratings to closer reflect how they are doing currently in real life.
**Updated colors for every team to make gear match the jerseys more. (Corrected team colors)
**Countless minor adjustments from corrected position ratings, pitch selections, numbers, etc...
**This update includes all prior additions like the "fake name" fix and the Top 10 Prospects for every team. This added over 150+ relevant prospects that will most like see MLB playing time within this year or the following years to come. All prospects were checked extensively for proper ratings, gear, pitch selections, and so on to ensure complete accuracy. This added with BA's Top 100 makes over 250+ REAL PROSPECTS...not to mention ALL of the AAA players as well!
This roster has ALL (AND I MEAN ALL) MLB transactions and current line-ups and rotations as of 7/9/11!!!!!!!!!! This roster now has ALL 30 major league teams and ALL AAA teams updated with accurate AAA rosters as of 6/22/11 as well. All 60 teams have been checked and rechecked for complete accuracy. Every single player that has played in a MLB game this year is now in this roster. Any players who are currently injured that are up in the majors are now healed but in AAA. Any player injured in AAA are now in AA. To go along with that it also has every prospect on Baseball Americas Top 100 prospects list plus each teams top 10 prospects are all added in now as well. Each prospect is complete with accurate attributes, birthdays, and cyberfaces to look as much like the player as possible(I could only use what 2K gave me...and they don't like beards on white guys for some reason lol) I also matched gear they wear, batting stances, and pitching motions for the ones with videos and photos available. This also has 200+ of the non-MLBPA players or "Fake Named" players changed to their correct names. This roster has over 150+ hours of editing involved at this point so alot was done to ensure accuracy. Once again I want to give a special thanks to Zach who fixed much of the gear in this update to match it to what the players wear in real life. I hope everyone appreciates the endless hours put into this from ratings to the small details on what players wear. Like always ENJOY and let me know what you think!!!!!
Also a few tips for franchise mode with these rosters:
1.Watch out for High rated prospects like Bryce Harper moving up into the majors too fast. I play my franchise with the "make changes to the computer team" option on or use the "Control all 30 Teams" method; so if i notice any players have moved up and I think it's too early I send them back down.
2.The AI ALWAYS re-adjusts the batting orders and rotations after spring training is over and the regular season begins...UNTIL NOW. So...If you are like me and want to have each teams correct line-ups and rotations after spring training; follow these fairly easy steps. First you'll need to set your franchise up so you have "user control" of all 30 teams. Next you will need to turn injuries "OFF"(Only Temporarily if you want to still have them throughout the season). Once you get into your franchise it will ask you if you want to make your 40 man roster moves; select the option "DO NOTHING". Then sim through all of spring training and when it asks you to make your 25 man roster moves again select "DO NOTHING". Then once the regular season begins you'll need to change each teams settings under "Franchise Automation" to CPU auto-manage; except the one(s) you will be playing with. Now ALL batting orders, line-ups, and rotations are still in tact and 100% accurate. Now it will stay that way until injuries or fatigue forces the computer AI to make changes. I used MLBdepthcharts.com to get the unbelievably accurate line-ups and rotations for this roster so I would check there if you are looking for the most current ones before you began your franchise.
3.If you want players that are injured in real life; injured in the game. I use Ty Wiggins' Roster Editor and make the players I want injured once I have simmed through spring training and started playing the regular season. I usually just focus on severe injuries where guys are out for extended periods of time and let the other just happen in game. This is a very easy and affective way to manage all of your injuries in a very realistic way. I can set exact dates I want players like Johan Santana to come back from injury on. So long injury bug.