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BSU-FAN

Modder
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Everything posted by BSU-FAN

  1. Just like last year I tried testing out "photomods" or shadow mods from NBA2k12 and once again they work perfectly on MLB2k12!!!!! The results are once again AMAZING...bringing a much more realistic rich color to the grass and a much more realistic lighting affect to the game as a whole. The best one I found so far is the "UAR NBA 2k12 Photomod V2" by Darth Skinett. You can find a link to the download via the moddingway website which I have posted here. Just copy and paste the files from the folder included in the download to your main MLB2k12 directory folder. I will also once again be working on a complete "NoFakeNames" roster this season as well but will be waiting closer to opening day before starting on that. If anyone wants to post some before and after shots of the photomod in action I would be very thankful; since my video card wont let me take screen shots if I'm in full screen mode.
  2. Awesome work scottybilly!!!!!! Thanks a ton for your efforts on this. I will be releasing my final roster update within the next few days. It will include all of these updated face numbers along with all of the most recent transactions. I will also try to go through as many players I can and fix any skin tones I can find incorrect. If anyone notices any that need changed please let me know so I can add them into the update as well. Thanks again...I'm ready for some October baseball!!!!!
  3. Just curious; Why spend 900+ hours on this editor then? Most people here do this passionately as a hobby to improve the game for themselves and others. Do you realize the amount of things you can do to make more money for the 900+ hours of your time you put into something you don't even care to use. Minimum wage in Idaho is $7.25/hr... times that by 900 and you get $6,525. Are you even coming close to that by selling this editor? Also...I never said was "easy as pie" either and you can charge for these if you like; but people like myself will find it very counterproductive. Most of us that donate our time to make the game better see it as a slap in the face to have to pay to do work for free while others get paid. This was not meant to disrespect you because you obviously do know hot to create an editor. I just had to speak up because I firmly believe charging rather then asking for donations hinders the growth of a community like this.
  4. The funny part to me is the fact is that most of those who might actually pay for this are the ones who are actually working for free to make all of these mods for others to download for FREE. Honestly Vlad; what roster do you use when you play MLB2k11 for PC? You are exactly right....anyone can edit...but it just so happens that only one other person has even attempted to make a roster other than me (and they used mine as a base); while their is two people working on different editors for the same game? Personally in this day in age I can find more people with knowledge of programming then I can find people who know accurately how often David Price throws a slider or how certain batters hit against a lefty versus a right in real life. I guess you value your knowledge more then me...
  5. I agree with DetroitStyle 100%. I have already invested in Ty's editor; the game; and hundreds of hours editing rosters. I know your program takes time but so does the edits I do to rosters and I ask for nothing in return like most modders on this site. If you want to charge then go ahead...I just think it hurts the community immensely to charge for mods and programs that help you mod. Look at games like PES soccer and MVP2005 and they have endless mods for everything and nearly any and every editor is FREE! If one person thinks their work is worth charging for then what stops the rest of us from doing the same? If that happened it would be the death of these modding communities as we know it. Not to mention if I were 2K I would be all over these people for trying to make an editor and selling it for a licensed game. Just my opinions..not meant to offend anyone.
  6. Just a heads up. Alex Avila is actually 4869 and not 4896. You just put the wrong number in the list above. Nice job on these!
  7. Very nice work! Thanks.
  8. Jon Jay=6309 Daniel Descalso=6470 Fernando Salas=9233 Andy Parrino=248
  9. R.A. Dickey= 2688 Pedro Beato=9234 Skintone=7 Koyie Hill=6733 Eugenio Velez=6822 Jeff Fulchino=900
  10. Thanks a ton for these guys... I put most in my most recent roster update. Here is the face numbers I edited for NoFakeNames20: (While some could still use a little work these are a big improvement on what they were before.) Justin Sellers=6443 Jason Isringhausen=1140 Pedro Beato=9261 Henderson Alvarez=9254 Danny Espinosa=3301 Ian Desmond=9239 Scott Maine=2807 Salvador Perez=6421 Eric Thames=2204 Josh Collmenter=3001 Michael Morse=2642 Skintone=6 Brandon Hicks=603 Mike Minor=3133 J.C. Boscan=789 Matt Young=9226
  11. I was wondering when someone was going to do the Nationals stadium. Nice Work!
  12. Good question...can believe I missed that one over and over...lol

    Thanks...he wont be there in my next update.

  13. 2k releases updates every week or so and are downloadable via the "2k Share" feature in the game menu. My roster matches the latest release from 2k Sports other then that it is far more accurate with tons more real players....but to each their own.

  14. I know that he is in my latest roster update from memorial day. He is on the Sacramento River Cats just like in real life. Which version are you using?

  15. 457 downloads

    This is a franchise file using the NoFakeNames18 roster(7/9/11). It is set up to have "User Control" of all 30 teams and has been simmed up to opening day. ALL starting line-ups and rotations are still accurate and in place. I have added every single player currently on the disable list in real life to the DL on the game. I then moved them up to the majors so that when they heal the AI will automatically have them up in the 25 man roster and make adjustments acordingly. I edited the injuries so that players will return close to the same time they would in real life starting from today. Example: If a players is set to return in August(one month from now) I set it up so they would be healed in approx. 30 days. Since it is already so far into the season it was hard to try to come up with an exact formula of when players should return based on when the injury originally occurred. Some (understandably) may not like how I have done it but I figured since I did it for my own franchise; I might as well upload and see if anyone would make use of this. Once you have loaded it you will need to go into "Franchise Automation" and turn "OFF" the automations for the team you want to use. Also a heads up...This has my custom sliders pre-loaded into it so use them if you like or change them how you see fit. To INSTALL Place the extracted .FXG file into the following folder: XP USERS - C:/Documents and Settings/ACCOUNT NAME/Application Data/2ksports/mlb2k11/Saves WINDOWS 7 USERS - C:/Users/youusernamefolder/AppData/Roaming/2K Sports/Major League Baseball 2K11/Saves
  16. Hey I purchased the 2k11 editor and I lost my unlock code...How can I get you to resend it to me?

  17. As of now not planning on it until I see a patch come out. If they fix alot of the big issues than I can see myself continuing on to do the who minors but still have not made up my mind. How long has Glose been in AAA? I thought I had all AAA players in the rosters as of 4/24/11

  18. 5709 downloads

    NoFakeNames18 Update Includes:* *A massive update to player ratings making them match that of the most recent "2K rosters" This was a huge undertaking but well worth the finished product. *All transactions, line-ups, and pitching rotations current as of 7/9/11. *100+ pitchers' pitch repertoires fixed using PitchFX. Most efforts were focused on pitch selections, pitch movements, and pitch frequency. *ALL of DonkeyJote Battings stances added in to date. Nice work! *This roster file used with Raidersbball20's "Mega Portrait pack BSU-FAN/NoFakeNames" which you can download here will update hundreds of players portraits. He is continuing to work on more and more AAA teams and updating others as he goes...so a huge thanks to him for his hard work! *More players numbers corrected. Prior Additions from NoFakeNames17 included in NoFakeNames18:** **Very thorough update of all AAA teams with over 100+ new players added in. This expands the minor league rosters immensely and fills up much of the AA rosters with real players as well due to injuries and call downs. **Updated massive amounts of gear from batting gloves, bats, sleeves, pants, batting stances, and so on.(Baggy pants now on every player that wears them ) A huge thanks to Zach for help on this. He thoroughly completed half of the teams gear and did a great job! This is a very long process but makes things so much more realistic. **All 1st round draft picks are now on the single A team of the organization they were drafted by. (Though some players have yet to sign it looks as though most if not all first rounders eventually will...so I have added them in.) **Updated portrait numbers for many players to match that of the the "2K rosters". **Updated many more MLB player ratings to closer reflect how they are doing currently in real life. **Updated colors for every team to make gear match the jerseys more. (Corrected team colors) **Countless minor adjustments from corrected position ratings, pitch selections, numbers, etc... **This update includes all prior additions like the "fake name" fix and the Top 10 Prospects for every team. This added over 150+ relevant prospects that will most like see MLB playing time within this year or the following years to come. All prospects were checked extensively for proper ratings, gear, pitch selections, and so on to ensure complete accuracy. This added with BA's Top 100 makes over 250+ REAL PROSPECTS...not to mention ALL of the AAA players as well! This roster has ALL (AND I MEAN ALL) MLB transactions and current line-ups and rotations as of 7/9/11!!!!!!!!!! This roster now has ALL 30 major league teams and ALL AAA teams updated with accurate AAA rosters as of 6/22/11 as well. All 60 teams have been checked and rechecked for complete accuracy. Every single player that has played in a MLB game this year is now in this roster. Any players who are currently injured that are up in the majors are now healed but in AAA. Any player injured in AAA are now in AA. To go along with that it also has every prospect on Baseball Americas Top 100 prospects list plus each teams top 10 prospects are all added in now as well. Each prospect is complete with accurate attributes, birthdays, and cyberfaces to look as much like the player as possible(I could only use what 2K gave me...and they don't like beards on white guys for some reason lol) I also matched gear they wear, batting stances, and pitching motions for the ones with videos and photos available. This also has 200+ of the non-MLBPA players or "Fake Named" players changed to their correct names. This roster has over 150+ hours of editing involved at this point so alot was done to ensure accuracy. Once again I want to give a special thanks to Zach who fixed much of the gear in this update to match it to what the players wear in real life. I hope everyone appreciates the endless hours put into this from ratings to the small details on what players wear. Like always ENJOY and let me know what you think!!!!! Also a few tips for franchise mode with these rosters: 1.Watch out for High rated prospects like Bryce Harper moving up into the majors too fast. I play my franchise with the "make changes to the computer team" option on or use the "Control all 30 Teams" method; so if i notice any players have moved up and I think it's too early I send them back down. 2.The AI ALWAYS re-adjusts the batting orders and rotations after spring training is over and the regular season begins...UNTIL NOW. So...If you are like me and want to have each teams correct line-ups and rotations after spring training; follow these fairly easy steps. First you'll need to set your franchise up so you have "user control" of all 30 teams. Next you will need to turn injuries "OFF"(Only Temporarily if you want to still have them throughout the season). Once you get into your franchise it will ask you if you want to make your 40 man roster moves; select the option "DO NOTHING". Then sim through all of spring training and when it asks you to make your 25 man roster moves again select "DO NOTHING". Then once the regular season begins you'll need to change each teams settings under "Franchise Automation" to CPU auto-manage; except the one(s) you will be playing with. Now ALL batting orders, line-ups, and rotations are still in tact and 100% accurate. Now it will stay that way until injuries or fatigue forces the computer AI to make changes. I used MLBdepthcharts.com to get the unbelievably accurate line-ups and rotations for this roster so I would check there if you are looking for the most current ones before you began your franchise. 3.If you want players that are injured in real life; injured in the game. I use Ty Wiggins' Roster Editor and make the players I want injured once I have simmed through spring training and started playing the regular season. I usually just focus on severe injuries where guys are out for extended periods of time and let the other just happen in game. This is a very easy and affective way to manage all of your injuries in a very realistic way. I can set exact dates I want players like Johan Santana to come back from injury on. So long injury bug.
  19. No problems this time. All my Braves are there=) Let me know when you get all 30 teams done. So far I found only 4 portraits that are on 2k's rosters that aren't on mine so I have gone and changed the portrait numbers on mine to match that of 2k's. For those that use my rosters and are interested which players I found and changed with ty's editor are: New Portrait # Matt Young- 3419 Brandon Beachy- 329 Gustavo Molina- 6535 Anuery Rodriguez- 3414
  20. I have tried the update and even with 2K's rosters players like Brandon Belt still have no photo. Which version of 2k's roster is this meant for? I'm just trying to get all of the portrait numbers updated on my rosters so they will have the portraits in them as well. It worked for players like Beachy and Young of the Braves who didn't have a portrait but now do so was just curious why others don't. Either way; thanks a ton for the video and upload. :hi:
  21. If you get them updated could you just upload the two portrait files on here? Then I can just look at the numbers for the players portraits in Ty's editor and then change the number in my own roster to match. Let me know if that would be possible. Nice work and thanks for the help.
  22. My problem with this is that it doesn't just update portraits and add in missing ones. It replaces certain updated players portraits with others. Example: Jair Jurrens no longer has a real portrait after i updated but Brandon Beachy does. I even tried 2k's roster with this like it said. Does anyone know how to tell what portrait is assigned to what player from the NBA mod tool? I know from the roster editor I can get a cyberface number but it doesn't match the .dll file number. I would rather just update the portraits this way so I could pick and choose the players I wanted to change. If anyone can help let me know. Thanks.
  23. Yes as in Boise State. Ya I do have a list of the fake names as well. I got it off of O.S.

  24. 914 downloads

    *This roster includes ALL up to date 25 man rosters and line-ups as of 4/18/ along with imfam0us' "Color Fix" which is a very nice improvement so a big thanks to him for his hard work!!!!! This roster has ALL (AND I MEAN ALL) MLB transactions and current line-ups and rotations as of 4/18/11!!!!!!!!!! All 30 teams have been checked and rechecked for complete accuracy. Every single player that has played in a MLB game this year is now in this roster. Any players who are currently injured are now healed but in AAA(read further to find out why). To go along with that it also has every prospect on Baseball Americas Top 100 prospects list. Each prospect is complete with accurate attributes, birthdays, and cyberfaces to look as much like the player as possible(I could only use what 2K gave me...and they don't like beards on white guys for some reason lol) I also matched gear they wear, batting stances, and pitching motions for the ones with videos and photos available. This also has 200+ of the non-MLBPA players or "Fake Named" players changed to their correct names. This roster has over 30 hours of editing involved at this point so please let me know if I missed anything. I'm sure I had to have even though I checked many many times to try and make sure this one would be EPIC! So let me know what you guys think and PLAY BALL! Also a few tips for franchise mode with these rosters: 1.Watch out for High rated prospects like Bryce Harper and Mike Trout mostly moving up into the majors too fast. I play my franchise with the "make changes to the computer team" option on so if I notice any have moved up and think it's too early I send them back down. 2.The AI ALWAYS re-adjusts the batting orders and rotations after spring training is over and the regular season begins...UNTIL NOW. So...If you are anal like me and want to have each teams correct line-ups and rotations after spring training; follow these fairly easy steps. First you'll need to set your franchise up so you have "user control" of all 30 teams. Next you will need to turn injuries "OFF"(Only Temporarily if you want to still have them throughout the season). Once you get into your franchise it will ask you if you want to make your 40 man roster moves; select the option "DO NOTHING". Then sim through all of spring training and when it asks you to make your 25 man roster moves again select "DO NOTHING". Then once the regular season begins you'll need to change each teams settings under "Franchise Automation" to CPU auto-manage; except the one(s) you will be playing with. Now ALL batting orders, line-ups, and rotations are still in tact and 100% accurate. Now it will stay that way until injuries or fatigue forces the computer AI to make changes. I used MLBdepthcharts.com to get the unbelievably accurate line-ups and rotations for this roster so I would check there if you are looking for the most current ones before you began your franchise. 3.If you want players that are injured in real life; injured in the game. I use Ty Wiggins' Roster Editor and make the players I want injured once I have simmed through spring training and started playing the regular season. I usually just focus on severe injuries where guys are out for extended periods of time and let the other just happen in game. This is a very easy and affective way to manage all of your injuries in a very realistic way. I can set exact dates I want players like Johan Santana to come back from injury on. So long injury bug.
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