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dennisjames71

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Everything posted by dennisjames71

  1. You might want to try this variation of applying the "DATA" folder that is contained in that data.7z file. - Go ahead and install the core game of MVP Baseball 2005 and run it to make sure you have no problems playing the game. - The 2 main downloads I posted for MVP 14 are the data.7z file and then daflyboys' roster pack (which contains 3 different rosters). - Go to your install folder of MVP Baseball 2005 and DELETE the entire DATA folder. - Extract/Copy the data folder (which is in the data.7z file) to the install folder. This will replace the data folder with all of the new MVP 14 material. - Next, extract one of daflyboys' rosters into the DATA---->>>database folder - Start the game and you should be playing MVP 14 with all of the graphic/sound upgrades and with updated rosters.
  2. Thank you KC...it's always great to get insight from the master.
  3. Hey guys, just wondering if anyone else has experienced this minor, but annoying problem. You can see from the Angels Stadium screenshot, that when the pitch is thrown (and taken), the pitch speed is displayed properly with the silver circle and the strike zone is framed with a silver overlay border. In the Target Field screenshot, there is some error that makes the display looked messed up. I suspect that it's the frontend.sync file but I might be wrong. The strange thing is that these are 2 different installs of the game and one looks right and the other does not. I have updated both installs with KCityStar's newest global and the new post season overlay; but I don't understand why one differs from the other. This isn't an Earth-shattering problem, but I wondered where/which file that the problem lies in. -Dennis
  4. I tried loading a Day game at AT&T Park with Tim Hudson starting and it worked fine. I then tried to start a Night game with Matt Cain and it crashed right when the first batter comes up. So, I tried to "edit" Matt Cain within the game to check him and it crashed...obviously a cyber-face issue. I found this Matt Cain cyberface <attached> and installed with TiT and now I have no problems with the Giants and At&T Park. 775-Matt Cain cyberface.zip
  5. Thank you for your thorough testing mjeff35. I made sure to try my final build of MVP 14 on 3 different PCs of different classes (2 year-old laptop, older desktop with XP, and my gaming/graphics rig desktop). Thanks to Homer's theory last week about the size of the Models.BIG file...I experimented with a simple fix using the BIGGUI tool: '?do=embed' frameborder='0' data-embedContent>> By simply opening your Models.BIG with BIGGUI, clicking File and then clicking Rebuild...after a a few seconds, the program re-organizes the Hex Addresses of all the components...more importantly it brings the Models.BIG file down from 819mb to around 760 mb. I have had ZERO crashes since doing this on all of my installs of MVP 14. I would highly recommend anyone having crash issues to give this solution a try. It's quick and easy.
  6. Did you happen to try and run the EXE file with Compatibility Mode (Windows XP sp2) AND Adminstrator mode?
  7. Hey Guys, I don't know if anyone else is having problems with Cubs games. Specifically, I noticed last night that I everytime I clicked Javier Baez (on the Cubs) in the Manage Rosters section or when he came up to bat during a game...the game would freeze and crash to desktop. Obviously there was some strange issue with his portrait. I found a portrait of him from last season and installed that with TiT and everything worked fine. Here it is; just in case you're having the same problems... 9022.zip
  8. And thank you Rising Son. Your faces and portraits really added to the mod. I really appreciate your work.
  9. Hey Guys, My apologies for not being in here...I have been working odd and long hours this week. Homer, I want to thank you for taking the time to come up with a viable theory regarding the occasional crashes with MVP 14. I thought the issue was similar to what you said; but I thought the problem might have been with my Stadiums files. I mentioned to daflyboys that last week, before we released, that I went through every single stadium and made sure that components of the stadiums were properly compressed (after editing) AND I discovered that if I used the bigGUI tool; I went ahead and "Rebuilt" each stadium using a sub-utility of the program. Surprisingly, it reduced the file size of each stadium by 30%-40%. So, when you mentioned the "red flag" size of the models.BIG file; I went ahead and opened up models.BIG with bigGUI, clicked file, and then clicked "REBUILD". If you wait a few seconds, it does its thing and it reduced the file size for models.BIG from 819mb down to 760mb. The acid test was that I just got done starting 10 games with all different teams and stadiums. They all started properly with no crashes, in a row. I wonder if if any you guys (daflyboys, Homer, Y4L) could try the same thing by at least using the bigGUI program to reduce the file size and perhaps try to start just a couple games in a row and see if there is any improvement. It's working flawless for me and I couldn't be happier that I think Homer solved this mystery.
  10. Hey guys, could you possibly post a screenshot of the Athletics Stadium with the green/red missing textures? I just tried both the day & night versions and panned around with the replay camera and couldn't find an error. If you could post a screenshot, I'll be glad to look into that for you.
  11. No the patches are not really necessary. I installed this to a completely clean MVP 2005 and it works fine.
  12. Try a different browser or try one of the other links. I just tested all 3 links right now and it works fine.
  13. 3868 downloads

    MVP 14 BASEBALL by dennisjames71 & daflyboys SUPPORT LINK: '&do=embed' frameborder='0' data-embedContent>> Presenting a full conversion mod to bring the MVP Baseball experience into the 2014 season. Based upon the success from the last 2 season's mods (MVP 12 & MVP 13), this mod heavily focuses on realism of not only the major league rosters as well as the minor leagues. This is thanks to the superb talents and painstaking dedication of daflyboys and his rosters along with heavy collaboration with ENCBase13 and his tremendous contributions. A huge thanks goes out to Oscar Morales for his constant updating of the Player ID list which ensures accuracy and uniformity. Rising Son’s cyberfaces and portraits have been a great contribution to the community and this mod as well. Graphically, this has been a pet project of mine since Spring Training of this year and I was lucky enough to get a large majority of the work compiled by around April/May. After a lengthy layoff...I decided to revisit the project and finish what I started. As I mentioned, daflyboys' excellent and accurate rosters was a huge motivator for me in this project. Behind the scenes, the comments and kind words from people like Y4L, Jim825, daflyboys, and bctrackboi11 helped me tremendously in even bringing this to the table in the first place. To be honest, if it wasn't for these good friends, this project would not have seen the light of day. Anyway, what we have here is a considerable modification from my own personal MVP 13 from last season which not only updates the experience, but also adds some unique touches to the game. First of all, this mod focuses on the modern game. I have eliminated all classic stadiums and have repurposed/modded a set of 24 minor league and/or spring training ballparks to play in. From the stadium select screens, it’s obvious that some stadiums are team specific but there are also some "generic" minor league parks to play in too. Of course there are versions of all MLB stadiums and you'll find the night version of Target Field among the minor league parks (just scroll through and you'll find it). Updated and new custom uniforms are there for MLB and minor league teams. The only team that I did not update to the 2014 season was the Lehigh Valley Iron Pigs (AAA) and I will do those and release them at some point when I get a chance as an add-on. Now the question will come up with the blank/blacked-out slots in the uniform-select screens. Yes, there are SOME blanked out slots for SOME teams and the reason why I did that was to try to eliminate the stock throwback uniforms that just are not up to par with the rest of the uniform sets. Also, the other main reason I blanked some of those slots is because each team has “hard-coded” attributes for their uniform sets such as “Classic Tight”, “Classic Baggy”, etc. The problem is if you take a modern or baggy uniform and try to place it in a “Classic Tight” slot, then the uniform looks warped…in other words, it looks horrible. I combed through many of my Total Classics uniforms in order to fill as many slots as possible but I wasn’t going to waste my time looking for Classic Tight uniforms for the D-Backs for example, when they never really existed in the first place. Overall, there is a tremendous collection of uniforms here to choose from and I have tried to label them as completely as possible. Otherwise, just pick one that looks good and go with it. The core of this mod comes from daflyboys & ENCBase13’s roster set which is based on current rosters as of September 14, 2014. Unlike many baseball video games, these rosters are not based on stats and ratings from last season; these are based on THIS season. The painstaking work and great attention to detail is what’s going to make this mod an enjoyable experience. You’ll be pleasantly surprised with the sim results as well. INSTALLATION INSTRUCTIONS: You must have a clean install on MVP 2005 baseball for this to work. There are 4 links to choose from below. Pick one and download the ZIP file; it’s called “data” Use the LINKS to download the updated content of the game. If you click the green "Download" button, that contains a copy of daflyboys' roster pack. Simply take the DATA folder that you downloaded and copy/extract it to the directory where the MVP 2005 baseball game is installed. YOU MUST OVERWRITE EVERYTHING and let it copy over all the new material that was in the original DATA folder. Start the game. I have tested this method and the game itself on 3 different PCs running Windows XP and Windows 7 64-bit. This works on a gaming desktop PC (Win 7), a standard desktop PC (Win XP), and a 2 year-old standard quality PC laptop (Win 7). With that being said; I’m sure there will be “My Game Crashes when I try to start a game” issues. To minimize some of these possible problems; please try some common sense, troubleshooting tips so that the support forums will not get flooded unecessarily. TROUBLESHOOTING TIPS Re-boot the computer and try to start the game from there. Make sure that you don’t have multiple programs, browsers, media players, etc. running at the same time. Check your in-game resolution. When I test this game on a laptop, I make sure I’m running it at 1024 x 768. If it’s running on a system with a larger monitor; I use the 1280 x 1024 resolution. Make sure your video card drivers are updated. Run the game in Windows XP Compatibility Mode & Run As Administrator. Just right-click the .EXE file, click the Compatibility Tab, and then makes sure to click Apply. Download the BigGUI Tool: '?do=embed' frameborder='0' data-embedContent>> Open your Models.BIG (in your DATA folder) with BigGUI, click File and then click Rebuild...after a few seconds, the program re-organizes the Hex Addresses of all the components...more importantly it brings the Models.BIG file down from 819mb to around 760 mb. I have had ZERO crashes since doing this on all of my installs of MVP 14. I would highly recommend anyone having crash issues to give this solution a try. It's quick and easy. I know the requirements for the original MVP 2005 Baseball were quite low; but keep in mind that with all of the conversion mods, the requirements are a bit steeper. Resolutions of uniforms and stadiums primarily are doubled or quadrupled but still, almost any modern PC will run this fine. For example, my laptop cannot run NBA 2K14; but it runs MVP 14 with no problems. I’ve made sure to properly compress and rebuild (in biGUI) all stadiums so that the file sizes are minimal. When I tested this, I started 8 exhibition games in a row on my gaming desktop and I started 5 games in a row on my laptop with no crashes. Now, the only operating system I have not tested this on has been any version of Windows 8 (8.1), etc. All I could recommend is to make sure you are running the game in compatibility mode/administrator mode. I’ll be creating a support forum thread for MVP 14 where questions can be addressed; but again, please review the trouble-shooting tips I posted above to see if that doesn’t solve your problem. Most of all, enjoy the game!! -Dennis ADDENDUM: Clicking the green "download" button contains daflyboys' collection of 3 Roster Sets. (1) The Original database folder / roster set that came with the MVP 14 game. (2) BaseUp! Rosters MVP 14 CPU v CPU Ver. 4.0: Sit back and watch your favorite teams compete against each other in realistic games! Everything you need is contained in the zipped file. (3) BaseUp! Rosters MVP 14 Alternate Phase 4: This roster set reflects season-ending injuries (with the injured players placed elsewhere in the organization). DOWNLOAD LINKS MEDIAFIRE: http://www.mediafire.com/download/6eze5h526g9gmb6/data.7z COPY: https://copy.com/fMJp9YGIgHix 4SHARED: http://www.4shared.com/archive/9u8FVkvGba/data.html MEDIAFIRE (alternate): http://www.mediafire.com/download/vnter4f97p4s9g7/data.7z
  14. File Name: MVP 14 Baseball File Submitter: dennisjames71 File Submitted: 16 Sep 2014 File Category: Total Conversion Mods Version: 1.0 MVP 14 BASEBALL by dennisjames71 & daflyboys SUPPORT LINK: '&do=embed' frameborder='0' data-embedContent>> Presenting a full conversion mod to bring the MVP Baseball experience into the 2014 season. Based upon the success from the last 2 season's mods (MVP 12 & MVP 13), this mod heavily focuses on realism of not only the major league rosters as well as the minor leagues. This is thanks to the superb talents and painstaking dedication of daflyboys and his rosters along with heavy collaboration with ENCBase13 and his tremendous contributions. A huge thanks goes out to Oscar Morales for his constant updating of the Player ID list which ensures accuracy and uniformity. Rising Son’s cyberfaces and portraits have been a great contribution to the community and this mod as well. Graphically, this has been a pet project of mine since Spring Training of this year and I was lucky enough to get a large majority of the work compiled by around April/May. After a lengthy layoff...I decided to revisit the project and finish what I started. As I mentioned, daflyboys' excellent and accurate rosters was a huge motivator for me in this project. Behind the scenes, the comments and kind words from people like Y4L, Jim825, daflyboys, and bctrackboi11 helped me tremendously in even bringing this to the table in the first place. To be honest, if it wasn't for these good friends, this project would not have seen the light of day. Anyway, what we have here is a considerable modification from my own personal MVP 13 from last season which not only updates the experience, but also adds some unique touches to the game. First of all, this mod focuses on the modern game. I have eliminated all classic stadiums and have repurposed/modded a set of 24 minor league and/or spring training ballparks to play in. From the stadium select screens, it’s obvious that some stadiums are team specific but there are also some "generic" minor league parks to play in too. Of course there are versions of all MLB stadiums and you'll find the night version of Target Field among the minor league parks (just scroll through and you'll find it). Updated and new custom uniforms are there for MLB and minor league teams. The only team that I did not update to the 2014 season was the Lehigh Valley Iron Pigs (AAA) and I will do those and release them at some point when I get a chance as an add-on. Now the question will come up with the blank/blacked-out slots in the uniform-select screens. Yes, there are SOME blanked out slots for SOME teams and the reason why I did that was to try to eliminate the stock throwback uniforms that just are not up to par with the rest of the uniform sets. Also, the other main reason I blanked some of those slots is because each team has “hard-coded” attributes for their uniform sets such as “Classic Tight”, “Classic Baggy”, etc. The problem is if you take a modern or baggy uniform and try to place it in a “Classic Tight” slot, then the uniform looks warped…in other words, it looks horrible. I combed through many of my Total Classics uniforms in order to fill as many slots as possible but I wasn’t going to waste my time looking for Classic Tight uniforms for the D-Backs for example, when they never really existed in the first place. Overall, there is a tremendous collection of uniforms here to choose from and I have tried to label them as completely as possible. Otherwise, just pick one that looks good and go with it. The core of this mod comes from daflyboys & ENCBase13’s roster set which is based on current rosters as of September 14, 2014. Unlike many baseball video games, these rosters are not based on stats and ratings from last season; these are based on THIS season. The painstaking work and great attention to detail is what’s going to make this mod an enjoyable experience. You’ll be pleasantly surprised with the sim results as well. INSTALLATION INSTRUCTIONS: You must have a clean install on MVP 2005 baseball for this to work.There are 4 links to choose from below. Pick one and download the ZIP file; it’s called “data” Use the LINKS to download the updated content of the game. If you click the green "Download" button, that contains a copy of daflyboys' roster pack.Simply take the DATA folder that you downloaded and copy/extract it to the directory where the MVP 2005 baseball game is installed.YOU MUST OVERWRITE EVERYTHING and let it copy over all the new material that was in the original DATA folder.Start the game. I have tested this method and the game itself on 3 different PCs running Windows XP and Windows 7 64-bit. This works on a gaming desktop PC (Win 7), a standard desktop PC (Win XP), and a 2 year-old standard quality PC laptop (Win 7). With that being said; I’m sure there will be “My Game Crashes when I try to start a game” issues. To minimize some of these possible problems; please try some common sense, troubleshooting tips so that the support forums will not get flooded unecessarily. TROUBLESHOOTING TIPS Re-boot the computer and try to start the game from there.Make sure that you don’t have multiple programs, browsers, media players, etc. running at the same time. Check your in-game resolution. When I test this game on a laptop, I make sure I’m running it at 1024 x 768. If it’s running on a system with a larger monitor; I use the 1280 x 1024 resolution.Make sure your video card drivers are updated.Run the game in Windows XP Compatibility Mode & Run As Administrator. Just right-click the .EXE file, click the Compatibility Tab, and then makes sure to click Apply.Download the BigGUI Tool: '?do=embed' frameborder='0' data-embedContent>> Open your Models.BIG (in your DATA folder) with BigGUI, click File and then click Rebuild...after a few seconds, the program re-organizes the Hex Addresses of all the components...more importantly it brings the Models.BIG file down from 819mb to around 760 mb. I have had ZERO crashes since doing this on all of my installs of MVP 14. I would highly recommend anyone having crash issues to give this solution a try. It's quick and easy. I know the requirements for the original MVP 2005 Baseball were quite low; but keep in mind that with all of the conversion mods, the requirements are a bit steeper. Resolutions of uniforms and stadiums primarily are doubled or quadrupled but still, almost any modern PC will run this fine. For example, my laptop cannot run NBA 2K14; but it runs MVP 14 with no problems. I’ve made sure to properly compress and rebuild (in biGUI) all stadiums so that the file sizes are minimal. When I tested this, I started 8 exhibition games in a row on my gaming desktop and I started 5 games in a row on my laptop with no crashes. Now, the only operating system I have not tested this on has been any version of Windows 8 (8.1), etc. All I could recommend is to make sure you are running the game in compatibility mode/administrator mode. I’ll be creating a support forum thread for MVP 14 where questions can be addressed; but again, please review the trouble-shooting tips I posted above to see if that doesn’t solve your problem. Most of all, enjoy the game!! -Dennis ADDENDUM: Clicking the green "download" button contains daflyboys' collection of 3 Roster Sets. (1) The Original database folder / roster set that came with the MVP 14 game. (2) BaseUp! Rosters MVP 14 CPU v CPU Ver. 4.0: Sit back and watch your favorite teams compete against each other in realistic games! Everything you need is contained in the zipped file. (3) BaseUp! Rosters MVP 14 Alternate Phase 4: This roster set reflects season-ending injuries (with the injured players placed elsewhere in the organization). DOWNLOAD LINKS MEDIAFIRE: http://www.mediafire.com/download/6eze5h526g9gmb6/data.7z COPY: https://copy.com/fMJp9YGIgHix 4SHARED: http://www.4shared.com/archive/9u8FVkvGba/data.html MEDIAFIRE (alternate): http://www.mediafire.com/download/vnter4f97p4s9g7/data.7z
  15. *Please post support questions for the upcoming MVP 14 Total Conversion Mod here*
  16. Sincerely, thanks guys...this thread has already made my weekend.
  17. 119 downloads

    2014 SAN DIEGO PADRES UNIFORMS Completely re-done Padres uniforms that first appeared in MVP 12. Correct double-piping on the jerseys. Added the Jerry Coleman and Tony Gwynn memorial patches where applicable. Slot A = Home Slot B = Road Slot C = Alt. Home Slot D = Alt. Road Use TiT to install into the standard slots. OR Extract the main ZIP file and install each of the individual ZIP files for the uniforms you want to update. Feel free to to put them into other uniform slots by re-naming them and re-Zipping them up. Enjoy! Dennis
  18. File Name: 2014 San Diego Padres Uniforms File Submitter: dennisjames71 File Submitted: 30 Aug 2014 File Category: Uniforms and Accessories Version: 1.0 2014 SAN DIEGO PADRES UNIFORMS Completely re-done Padres uniforms that first appeared in MVP 12. Correct double-piping on the jerseys. Added the Jerry Coleman and Tony Gwynn memorial patches where applicable. Slot A = Home Slot B = Road Slot C = Alt. Home Slot D = Alt. Road Use TiT to install into the standard slots. OR Extract the main ZIP file and install each of the individual ZIP files for the uniforms you want to update. Feel free to to put them into other uniform slots by re-naming them and re-Zipping them up. Enjoy! Dennis
  19. This is dedicated to bctrackboi11 and Y4L...
  20. I love this mod so much. Thank you for your hard work Kyle...this is a True Classic.
  21. Thank You! Thank You Kyle. I love this from top to bottom. I've played 2 games already and I like what you did to immerse ourselves back into the 1997 baseball season. Now you can make sure your Indians will be be World Series champs right? I appreciate all of your hard work.
  22. Version 1.0

    115 downloads

    Miami Marlins Uniform Number Fix Here is a fix for incorrect uniform numbers with Marlins uniforms. The problem was with the font/number file that accompanies the actual uniform file. The numerals 2&3 and 6&7 were swapped; so that Giancarlo Stanton's uniform would show up as #36 instead of the correct #27 (for example). I have corrected font files that should correspond with the Marlins uniforms for MVP 13...my installation is heavily modified so it might be a bit different. If so, just rename the letter for my font files here. The orange colored uniforms were correct but the home white, road gray, and both black uniforms (home/road) were wrong. Here are the file names and the uniforms they correspond to: f026c = Home White f026d = Road Gray f026f = Black Road f026m = Black Home Just install this ZIP with TiT and you will have corrected uniform numbers for the Marlins. -Dennis
  23. File Name: Miami Marlins Uniform Number Fix File Submitter: dennisjames71 File Submitted: 18 May 2014 File Category: Uniforms and Accessories Version: 1.0 Miami Marlins Uniform Number Fix Here is a fix for incorrect uniform numbers with Marlins uniforms. The problem was with the font/number file that accompanies the actual uniform file. The numerals 2&3 and 6&7 were swapped; so that Giancarlo Stanton's uniform would show up as #36 instead of the correct #27 (for example). I have corrected font files that should correspond with the Marlins uniforms for MVP 13...my installation is heavily modified so it might be a bit different. If so, just rename the letter for my font files here. The orange colored uniforms were correct but the home white, road gray, and both black uniforms (home/road) were wrong. Here are the file names and the uniforms they correspond to: f026c = Home White f026d = Road Gray f026f = Black Road f026m = Black Home Just install this ZIP with TiT and you will have corrected uniform numbers for the Marlins. -Dennis Click here to download this file
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