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dennisjames71

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Everything posted by dennisjames71

  1. I believe that all 7 uniform files in the IFF are natively in DDS format. You can certainly edit the DDS in Photoshop (with the DDS filter) or PNG. I just happen to save my finished work as a DDS and import it that way. It seems to minimize any graphic glitches that may occur. and the plus with the warmups, is that we don't have to worry about an Alpha layer.
  2. LOL! Or don't use the Braves or Mets after tonight. Sheesh! Did you see what David Wright did to himself? And that Hudson injury? I felt pain just watching the highlights of that game.
  3. Hey mcoll, Yes, all of the uniform files are DXT5 8bpp interpolated alpha when you save it as a DDS. Also, I always make sure that the "Generate MIP Maps" is selected. I hope this works out for you. Dennis
  4. Hey mcoll, Hmmm...you're right...I got that error when trying to open a uniform IFF file with NBA 2K10 Mod Tool; but I didn't when I tried to edit some of the arena or floor IFF files. Another thing to try with the 3DM Mod Tool is to save your work as a DDS (not PNG or BMP) and import the DDS into the uniform IFF file. I remember having some weird graphic issues when making some uniforms last year when I tried to import PNGs; but when I saved the same work as a DDS and imported it...then everything turned out fine. I hope some of this info helps. Here are a few screenshots of my Rockets uniform and I have included the uniform IFF file if you want to test things out with my example. I made this uniform from scratch and using a template. My Fictional Houston Rockets Uniform.zip
  5. This is a collage from the ABA mod for NBA 2K12 with my favorite player. I made from various games in the ABA and Dr. J's first season with the Sixers. http://www.youtube.com/watch?v=RO8fo4e7fMQ&feature=share&list=PLCF6ftksiDDncBZ8m7xGmuB7PK96wo6kH
  6. Hey, not to butt-in Gordo…but there is an entire Mega-Roster/Full-Mod project currently being updated for NBA 2K12 (last year’s game). This project is called the “Ultimate Base Rosters” and it’s all over at NLSC (Nba Live Series Center): http://www.nba-live.com/ They update this project almost every few weeks and add another season (or more) with every update. The most current update enables you to play EVERY NBA season from 1975-2013. This includes cyber-faces, accurate rosters, and arenas. They even include an ABA mod which I play all of the time since I am a huge Dr. J fan. I can make a couple of quick videos for your ’83 Sixers and try to get them posted ASAP tonight. Dennis
  7. Hey there mcoll, Are you trying to create new NBA uniforms from scratch or are you attempting to edit/modify existing ones? The reason I ask is because I have modified a handful of basketball uniforms since NBA 2K11 and I’ve basically just followed the basic tutorials like DonSpa released a while back: http://www.mvpmods.com/index.php?app=downloads&showfile=6633 I obviously know you are skilled in creating 2K baseball uniforms; but are you having these problems with the green layers showing up in the game when making NBA uniforms from scratch or only modding them? I modded some Houston Rockets and Seattle Supersonics uniforms for the NBA 2K13 game and I didn’t have any troubles after I made the changes. Have you tried to import your uniform components using the “NBA 2K10 Mod Tool” rather than the 3DM Mod Tool? I was getting some weird graphics anomalies SOMETIMES when importing into the 3DM Mod Tool but when I imported using the older “NBA 2K10 Mod Tool” into my IFF file, everything looked just fine. And I’ve had these issues with both the MLB and NBA 2K games. I don’t know if this information helps at all; but you might want to give it a try and see if there’s any difference. -Dennis
  8. Hey Guys, Just wanted to post a video that gives thanks to everyone involved with MVP 13 Baseball and to show off a 2-inning DEMO. As always, I am extremely proud to have worked on this project and to have worked with such a tremendous team of proactive and quality individuals. -Dennis http://youtu.be/iASg5pjXWyk
  9. Hey Y4L, Yes, I did take a look at the issue with the Florida/Miami Marlins uniform and it looks to be the same scenario as the Rays uniforms (the hard-coding of the front jersey number). And I forgot to explain in my previous post that we could conceivably change the LOC file so that the first slot for the Rays uniforms to say "1979 Throwbacks"; but it would automatically replace every instance of "HOME" with "1979 Throwbacks". In other words, what would look fine and correct for the Rays, would be wrong for every other team in the game. I'll make sure to check out the Angels uniforms too today. Dennis
  10. Hey there Y4L, Thanks so much for highlighting these uniform issues. I'm not sure about the Marlins and Angels problems, but the issue with the Tampa Bay Rays uniforms is inherent with the "hard-coding" of their HOME uniform slot. Back when they were the Devil Rays, their HOME/ROAD uniform slots were hard-coded to have a uniform number of the front of the jersey and unfortunately, it cannot be changed. That's why I moved their (post-2008) standard HOME/ROAD uniforms (which do not have numbers on the jersey front) into other slots and I put those 1979 faux-back jerseys in that first slot (SLOT A) because those do require a front uniform number. I guess it's just one of those quirks when trying to mod this game...I hope this made some sense. -Dennis
  11. MAN, that knee-drop and those photoshop filters! It looks like I'm watching it on a color TV in 1977. Can't wait to play this World Series. The Thurman Munson and Lou Pinella are the best I've seen in the Roster Vaults.
  12. I echo those sentiments daflyboys...I am so proud to have contributed to this great project and continue to help improve this phenomenal game. Excited to hear everyone's reactions on the game.
  13. Hey there Jay, yeah definitely a lefty and I actually used to pitch up until my first year in my first go-around at college ages ago. Too much partying and bad grades de-railed that dream however and I still remind myself how "over-the-hill" left-handed pitchers are always in demand in the majors. LOL! Anyway, I do think the player creator was very accurate, because for better or worse...my player looks exactly like me. The thing is, it did take me at least an hour to get it right. It was worth it playing a whole season last year and seeing the subtle things like when I would take off my cap on a hot day on the mound (in the game) and see that they also got my hair exactly right; I thought that was pretty cool. But doing a single player is one thing, but doing even an entire team must take a ton of patience.. I'm after you finish your '77 World Series teams, you'll be able to make yourself in about 20 minutes flat.
  14. Yes, I have to agree that's another thing I was disappointed with the player creator feature. For the past 2 years I've wanted to make a 1970s, authentic Oscar Gamble, but with no giant-fro option, I quickly abandoned the project. Seriously, I think you do a great job on making these players/faces...I think what can make it difficult for me is that there are almost too many choices and options when making these players. For example, I made myself in last year's game for Road to the Show and got picked up as a pitcher for the Orioles and it took me literally over an hour to make myself. I was happy with the outcome and realism but I cannot imagine doing these to the degree you have as well as the other historic rosters in the Vault. My hat is off to you. Getting excited to "replay" the 1977 World Series.
  15. Wow, that Reggie Jackson looks spot-on...excellent work. And boy those 1977 rosters and very realistic on The SHOW; I could swear this happened in real life. http://books.google.com/books?id=eqlguKlTa6sC&pg=PT174&lpg=PT174&dq=Reggie+bar+giveaway+at+Yankee+Stadium&source=bl&ots=GXFUdKIuW4&sig=IQ7hgvU-MBNqzXRFl5lftl9MZjQ&hl=en&sa=X&ei=PbDpUYjhGK3riQLA7ICwCA&ved=0CDgQ6AEwAQ
  16. Hey that's a great idea Jay...you're correct, it just "looks right" to have Chambliss to be #10 for the 1977 World Series. I was only 6 years-old when that World Series rolled around but it was the first World Series I ever watched on TV and I have some vivid memories of this. This is going to be very cool to see these "correct" jersey numbers for the players. I did a little more research and found out the MLB The Show is indeed tied to all "Official" retired numbers and they do (obviously) vary by team. As an example, the only official retired numbers for the Seattle Mariners is #42 (I'm sure #24 will follow very soon). So I downloaded some All-Time Team Rosters in the vault and Ichiro is #53 in the game: Randy Johnson is #51 by default but only because he was on the team first (until 1998). Since the Mariners don't really have any official retired numbers; you can make Griffey #51 if you want or you can make Ichiro #24 as well. That's about the only thing I do not like about player creation in The Show...I wish you could assign any uniform number you wanted. Other than that, I think it's a perfect system.
  17. Hey there Jay, First off, I want to say that I love this work with your 1977 World Series Rosters and your face/player creation is dead-on. I'd be excited to play these in old Yankee Stadium once you're all finished. So, I've been looking into the "Chris Chambliss / Phil Rizzuto uniform number Mystery" and I think I've solved it. So, some facts: Phil Rizzuto's #10 was retired by the Yankees in 1985 and obviously that's why Chambliss is wearing this # in the 1970s but not in 1988 as Y4L pointed out. I went ahead and downloaded a 1955 roster from the vault tonight which has Rizzuto on the team with his #10 uniform number. Now, playing around with the "Edit Player" option; I check to see if I could change Mantle's # to someone else's (not a retired #) as we see here...and it's not a problem. Then I tried to change Rizzuto's # to #15 (Munson's) and it wouldn't let me (it defaulted to something else) since it's a "Retired Number". Finally the acid test was that I suspected it had something to do with the NAME of the player. I created a generic player (named Joe Random) and put him in the free-agent pool with uniform #10. I put him on the Yankees and it automatically gave him another (non-retired) uniform #. Then I simply re-named my player "Phil Rizzuto" and it automatically gave him #10. From this screenshot, you can see that my created player looks nothing like Rizzuto but the "link" is with the name. I thought I had read sometime on "The Show Nation" that certain teams lock-out retired numbers; but it seems that if we actually give them the retired player's name...then they are 'allowed' to use that number. I wish I had better news so that you could use #10 for Chambliss, but I don't think it's possible. *Also, I wanted to add that in my experiment I made sure to remove the real Phil Rizzuto from the Yankees...but it still didn't allow my created player to use #10 until I changed his name to Phil Rizzuto. -Dennis
  18. @Homer: Thank you for taking the time to list that key for me. This game amazes me that I am still learning new things about after all these years. @daflyboys: Thank you for the update...I figured that the great klyle had made the updated All-Star rosters and if I fail with playing around with forming these rosters as practice...then I'll definitely use the MVP 13 rosters instead.
  19. Ahh, thanks Homer...that makes a lot of sense. I guess I didn't have to worry about the player limit when I did these teams for the Negro League mod since I cleared many of the free agents out of there. I'll see about editing the roster.DAT file as you suggested. Thank you again, Dennis
  20. Hey guys, So I really should know the answer to this question but it's been awhile since I made these for my Negro League Mod and TC 1915; but it's in regards to "making" the roster for All-Star Teams. I was looking to put together this year's All-Star team rosters in MVP edit...Is the process for making these teams: (1) Export each player on the roster (from their regular team...e.g. Mike Trout from the Angels). (2) Re-import those exported players back into the All-Star Team rosters in MVPEdit. Am I off-base (pun intended) on this or is their an easier way? Sorry, I just cannot remember how I did these before. Thanks, Dennis
  21. Awesome and high quality work John. Thanks so much for doing these. I love them!
  22. Hey thanks guys...yeah, I saw these watching the D-Backs/Dodgers games the last few nights and loved the look of these uniforms. @Y4L: Hey no worries, I don't know how many times I accidentally gave 4 instead of 5 stars. I knew if you rated my stuff; you meant to give it a 5 star treatment.
  23. 85 downloads

    Here are the new black uniforms the D-Backs have been wearing at home in tribute to the 19 firefighters who perished earlier in the month. I think these uniforms look very good and better than their regular black/home uniforms. This set includes the "19" patch on the front of the jersey. These uniform will replace slot "F" for the D-Backs. If you want these in a different slot; just extract the files and re-name to a different slot/letter. Uniform select image is <above>. Install with TiT. Enjoy! -Dennis
  24. File Name: 2013 Arizona Firefighter Tribute Uniforms (Arizona D-Backs) Yarnell 19 File Submitter: dennisjames71 File Submitted: 11 Jul 2013 File Category: Uniforms and Accessories Version: 1.0 Here are the new black uniforms the D-Backs have been wearing at home in tribute to the 19 firefighters who perished earlier in the month. I think these uniforms look very good and better than their regular black/home uniforms. This set includes the "19" patch on the front of the jersey. These uniform will replace slot "F" for the D-Backs. If you want these in a different slot; just extract the files and re-name to a different slot/letter. Uniform select image is <above>. Install with TiT. Enjoy! -Dennis Click here to download this file
  25. LOL! Oh, you mean the Reading Fightin' Baseballtown Hot Dogs with extra Mustard uniforms? And yes, I did use the actual "mustard" font for some of their road uniforms.
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