There is no true method to make long hair to look lifelike in this game. It will always look like a bunch of colors splashed together in a hair texture with no curls or waves And of course the hair stays static and never moves when you play this game. As for these posted works in progress, I asked this question because on deGrom, I see areas on his face that are super bright, (chin, ear, tip of nose) but everything else looks fine. For Conforto, One side of his face looks fine, but the other side shows exaggerated shadow,smudges. That's why I suggested using just one side of the face from the reference pic (cheek, jaw, eyebag, stubble, etc) , then copying it, and rotating it to create the opposite side of the face.