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Everything posted by DetroitStyle
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If you try to mess with the Miami ones in the editor it will crash. I tried adjusting the colors and hitting "save" and while it did save, it immediately crashed and gave me an error. If Ty has some free time, or is even around, he could make short work of the editor and just tweak it a little for this year considering how compatible it is so far.
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lol, sounds like 2K alright!
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raiders, the latest version of mod tool should decompress it. It will take awhile and there should be a little status bar showing the progress. Be forewarned though, I'm already ahead of you on portraits and I've run into a wall. Using the TiT trying to import portraits into the game is causing the the portraits to be removed. Not sure what's going wrong, but if you can figure out how to put the portraits into the game let me know!
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well looks like i was wrong! Did a sim with the newest 2K roster update and everything seems normal stats wise..other than the tigers finishing in last place There were 4 guys with 40+ HRs and 21 with above .300 averages!! So it looks like it's good to go! On the other hand...pitching stats are out of hand. The most wins was 17, and most innings pitched was 215. REALLY low totals. Also the most strikeouts was 217, really low as well. weird...
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it's also interesting that uniforms no longer have logos on them when you mod. Instead it is it's own separate file. Pretty cool, makes it easier to make bump maps and get high res images onto uniforms...
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Mcoll, it's really weird that the dropped the hat size from 512x512 to 256x256. It doesn't really make a lot of sense, and when you zoom in it looks like crap! Let me know if you find anymore size differences
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same as last year. Go to my controller, where the button layout is, and click the thumbstick to bring up the menu!
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didn't see a section for it and would like to know if it would be possible to add one? I got a few mods ready to go, but didn't want to post just yet if you can add the new DL section.
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I'm halfway through changing team colors. When I'm done i'll post the script for roster modders to use as well as post it included in the official 2K update!
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gamestop will surely have it. other than that amazon is your best bet or newegg.
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thanks for the update pena! It's weird that we need to use that de-compressor...especially considering nothing in the engine has changed. The reason NBA 2K12 needed it was because they update the model engine. Any luck using redditor or Ty's tool from last year?
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He's a popular/mainstream sports gaming reviewer. So naturally he gets special access to sports game releases to try and review. I wouldn't worry about the portraits. That's probably the first thing I'm going to take care of is to release a portrait pack
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I don't think it's a disaster by any stretch. Or at least not yet. I'm just fuming because initially it looks clearly like the engine has not been tweaked at all. That really irks me, especially considering the issues with it last year.
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I got bad news, and well...more worse news. Here's a season sim from pasta padre with full stats and records: http://www.pastapadre.com/2012/03/04/mlb-2k12-franchise-mode-sim-results The bad news: It looks like nothing, zero, zilch, nada, has been changed in regards to franchise and the franchise sim engine (other than aesthetic tweaks). I tested the engine extensively last year trying to pump out IRL stats and it just sucked. It was terrible and any major tweaks destroyed gameplay. Some of the most glaring issues were HR totals and Batting Average. You can see in the images that they are the same as last year. Only about 5-10 player hit above .300 while IRL there's generally 20-30. HR totals are still low topping out at 37, when there's usually a few outliers at 50+ and generally 3-4 at 40 HR's IRL. Not so this year in 2K12 *smh* The worse news: Despite the sim engine being dreadful last year, you could expect realistic results in franchise. Meaning the pirates weren't going to win the world series unless they really built a team. From the results at PastaPadre even this has been screwed in 2K12. As you can see the A's win it all while powerhouses like Detroit (in a crappy central) and Washington make a playoff run. The nationals won 93 games, just so we're clear. More than boston and new york. The upside: There is a chance some ratings are inflated or too low for a lot of players. This may or may not be corrected through roster updates thus providing a more balanced sim. As well, it is possible they may patch the game to correct this skew. Although this is EXTREMELY unlikely. It is likely as well that community roster edits can correct this although, as i said earlier, it did not work that way for me last year. All in all this has got me into a rage, almost to the point of canceling my preorder. The game hasn't been released and it's still too early to really be sure but it's not looking good. When there's smoke there's fire right? What do ya'll think?
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Anyone hear anything about when or even if it will be on steam?
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glad to have ya aboard this year too mcoll!
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This is the cause of 99% of issues when importing new textures. You gotta be sure it's decompressed before putting it back into the file.
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converting is super simple. Just open the 2k10 face texture in photoshop, copy it (and it's alpha layer), and paste it into the face texture of the 2k11 one. Then save and import it into the 2k11 cyber file.
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C'mon mcoll, it's in the first paragraph of the guide.
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I made a guide for this already. Check it out here: http://www.mvpmods.com/index.php?showtopic=52353
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not me, I've buried 2K11...it's all about 2K12 now.
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I think console versions have custom stadium sounds. Pretty sure we'll be shafted on that. That being said, who the **** cares about soundtrack!? Gimme something that has to do with the game! What about upgrades to franchise or my player? *silence* Anywho, someone on OS, a senior mod i think, said in his experience anytime a game touts its soundtrack as a feature it ends up reviewing very poorly.
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thanks for the info!
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It looks like the red pitch isn't really just an indicator but a way to cover up the rating of the pitch. Those numbers are the pitchers rating for each pitch. So if you throw a red one you don't know if its a 94 or 44.
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I was thinking of trying to do a classic roster again to for 2k12. I had some trouble with 2k11 mainly because my formulas to generate ratings just didn't mesh well. I figured I would write down exactly how I come up with what rating and maybe you all could throw some ideas my way. All of this may change depending on how many ratings 2K adds or removes. So this list is mainly from 2K11. *NOTE* Some ratings will be generated based on a 'formula' I draw from taking a r^2 value from the top 25 players at each statistical category and the lowest 25 at each category. For instance, Batting vs LHP: I will take a look at the top 25 players in batting avg. vs LHP (IRL) and create a scatter plot of the corresponding rating 2K gives them. If for example, Pujols, Cabrera, and Damon have the top 3 averages against LHP, and 2K gives them a rating of 98, 84, and 82 for that rating category, I will plot that on the graph and create a line of best fit. So when I use the term 'formula' that is how I will determine it. As well, If I want to get fancy I might make three different formulas representing three consecutive years and weight them as 75% year one, 15% year two, and 10% year three. This will allow the ratings to balance rather than be stuck on a straight or polynomial line. It should cause more scatter among ratings. Thanks! ---- Hitting Batting vs LHP 2B vs LHP 3B vs LHP HR vs LHP Batting vs RHP 2B vs RHP 3B vs RHP HR vs RHP The above ratings will be the easiest to generate. I will take each category and input it into the formula from real life stats to generate a rating. So if someone hits 35 home runs against LHP pitchers, I'll put '35' into the formula and get the rating. Eye vs LHP Eye vs RHP These are drawn from taking the walks formula and the corresponding batting average formula and weighting them 50%/50% to get the Eye rating. So for instance if the formula spits out a 100 rating for contact and a 25 rating for walks then the eye rating would be 63. Bunting Drag Bunting Need help with this one as I'm not sure how best to come up with a bunt rating. Are there any stats that keep track of bunts? Speed Aggressiveness Awareness Acceleration I know these will tied in with steal attempts but I'm not sure what else to throw in with them. Someone could have 20 steal attempts yet still be very fast. Awareness is difficult too, as Victor Martinez isn't very fast, but is a very smart base runner. Tendencies Bunting Tendency Out by Strikeout Out by Groundball Base on Balls Stealing These will be very as I will simply take each stat and input it into the formula for that category. Adam Dunn for instance will have one of the highest strike out tendencies. Fielding Glove Throw Accuracy Arm Strength Range Anticipation The fielding ratings are difficult as well. It's easy to determine a formula for glove based on fielding percentage but I'm at a loss for anticipation, range, and strength. Throw accuracy can also be determined by formula as stats keep track of fielding errors vs throwing errors. As C As 1B As 2B As 3B As SS As LF As CF As RF Fairly simple, this will be determined by games played through three years. Blocking the Plate Blocking Pitches Need help with this as I could get a stats based formula but it would be very generic for all catchers. Game Calling Not a clue, may have to be an arbitrary call. Pitching Pitch 1-5 Simply, the top 5 pitches they throw. Movement Control No idea how to figure ratings for these Speed These numbers are widely available for all pitches so it shouldn't be hard at all. Tendency PitchFx will let me know how often a pitcher uses this pitch Composure Not a clue... Stamina Basically a formula based off of average innings pitched through 9 innings. Pickoff No idea... Against LHB Against RHB BB Tendency K Tendency GB Tendency Doubles LHB Doubles RHB Triples LHB Triples RHB HR LHB HR RHB These will be easy as they will all simply be stat based. Against LHB/RHB can be determined by average against, HR's by HR's against and so on. BB and K's will be determined by formula for most/least walks and K's through 9 innings. General Durability Games played through 3 years Clutch No idea... Peak Start Peak End Potential This will all have to be subjective, and will only matter if you play franchise (which may not work at all with classic rosters)