Someone said their computer couldn't handle this mod. I didn't have any problem but have a fairly good computer and graphics card. The only thing I noticed is the graphics card temp went up slightly with this mod from 48 C to 49.5 C with no lag whatsoever. So, it may be a bit more graphic intensive but still should not affect game play for most people who already can play the game on PC. This is another good reason to always back up your files before installing any mod.
very nice work!
For mac70hr: I use the normal controller and not the ps2. Extract the contents of all three folders after you download them. If you have the normal controller, go in and edit the rename english(englishcontroller).iff to english.iff and remove the englishPS2button.iff from the folder. Now copy all of the files of the folder and place them in your mlb2k12 game folder overwriting all of the files. Do the exact opposite for PS2.
Last of all, place the global.iff from the other zipped file and place it in the mlb2k12 game folder and overwrite the existing copy. Now you can start the game. Be sure to back up your original files in case you want to change back to the way the game is was before the mod. Personally, I use two copies and have the original game files and one full copy I use called mlb2k12 mod to test and play all of these great mods on. I prefer the modded copy created by the fine folks of this forum.
Love this mod! Like thaddeus, I had never used Ty's Roster Editor and actually used Google to find out how to import the colorlist. It is easy. Off topic, is there a way to possibly mod new All-time Greats teams for both the NL and AL? I like some of the choices EA Sports used and surely it came down to money who got in the game but I would have different players on my teams. I bet that would be hard work making the actual players and inserting them into the game.