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Everything posted by wudl83
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It's cool that there is another person here who recognized a positive change to gameplay by editing the anticipation. I think I wanted to do this even a few weeks ago but I somehow forgot it...
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Definitely, the defense is moving smoother and the defensive plays are looking more realistic. Especially in the infield. I can not say it by 100% but I think I saw 1 or 2 animations that I had never seen before in this game, too. Way less diving plays IMO. If I remember it correctly the anticipation attribute had not been in the game for too long. They implemented it for either 2k11 or 2k12. To be honest I do not know what they wanted to accomplish with this anticipation attribute. Normally you would think with every fielder having an anticipation of 25 they would field like crap. But they don't. lol As far as I could find out in that thread I was talking about, the anticipation is something like a guessing rating. This means the higher the anticipation rating the quicker a defender will recognize how the ball is hit. And sometimes you could have noticed that fielders were even moving before the ball was even hit...because they "knew" it. With anticipation at 25 it s gone. Fielders are moving. But they only move when they know where the ball is hit at. Not before it. Maybe Brandon Crawford may have the same anticipation rating like Nick Noonan but Crawford still is the superior defender because of his range, arm and glove. This is the thread I am talking about: http://www.operationsports.com/forums/mlb-2k/602663-anticipation-attribute.html
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Yeah of course including those faces is really only a minor thing for me since I download and use them myself. Two points: 1) Editing the Indians a few minutes ago I came about an (maybe very weird) idea. You know that the game ratings differ in single digits. But ingame you won't realize a difference between somebody who has a speed rating of 71 compared to someone who has a speed rating of 72. I could draw much more examples. Know what I mean? So my idea was to back away from the single digt system and revamp it to something like this: 99 - 95 - 90 - 85 - 80 - 75 - 70 - ... - 45 - 40 - 35 - 30 as the only possible ratings for everything (pitching, batting, speed, bla). I know that after one season or with hot streaks occuring those five point differences would be gone but we would gain one major advantage: I could finish the roster much, much, much quicker. What do you think about that? EDIT: I tested it for the Giants (don't be afraid, everything is backed up) and as I expected the OVR don't change drastically. 2) After reading a thread over at OS where they talked about that after setting the fielding anticipation rating to 25 for every player the game would look much smoother I gave this a try and set the Angels and Astros fielding anticipation to 25. Only thing I can say is: holy mother of good does this game look smoother now.
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Hey guys. How is the weather over there in the USA? Here in Germany it keeps on raining and raining and raining. One little more information on what I am planning to do: I would like to give pitchers and batters who are currently on the 40-man rosters or who are top prospects new batting stances. Those generic type sucks and I want to get rid of that. Because of that the final update will be even more massive, but maybe it also will take a little bit more time to get there.
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If you want me to do it I can do it of course.
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I took the players that are listed under "minor leaguers you should know" @mlbdepthcharts.com If those Taiwanese players weren't listed in those lists then I feel sorry. But I won't start over and edit some players in only because they are Taiwanese. The lists over there mostly make sense.
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I said that I maybe would make a complete update before releasing the next version. This future version should be massive and could be considered complete. At least this is what I was thinking. Taiwan players list???
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Thank you for the information. Keep informing me about such things so I can correct them. I have completed the whole Angels, Astros, Athletics and Blue Jays franchises by now. Gonna keep on working today.
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wor the count. simple as that.
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Hey guys, only wanted to let you know that I've been quite busy over the past few days and that I wasn't able to make one single edit, let alone play a game. I hope it will get better by the weekend. Really would like to continue doing the work asap.
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Yeah randomness has its right but only to a certain extent. I do not want something like the Show where there's no variation at all. But complete randomness like 2k is too much.
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Some time ago I discussed about how irrelevant some ratings are for ingame performance @OS forums. I remember Ryan Flaherty being leader in homeruns after one full season with 46 homeruns. These strange simulation stats and scores are something I never liked in sport games as I do not remember one single game which didn't have flaws in this regard. We can not make the Marlins and Astros staying bad or the Cards or Rangers staying good. There was some guy over @OS who made an Xbox roster and thought his rating system would be so good because he simulated a season and the standings and teams which advanced to the playoffs seemed quite realistic. Then I told him he should run two or three more simulations of a whole season and see if it stays this way. The outcomes were never the same, mostly they distuingished unbelievably extreme. You will see it so often that real life good teams will be bad ingame and real life bad teams will be good ingame. I think this is somehow caused by the hot and cold streaks. And this randomness is somehow coded into the game because 2k wants some randomness.
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LOL I made a complete game shutout witch Shaun Marcum against the Cards...
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Decided to work on the Mets and Cards. Harvey and Miller will be above 80.
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Do yourself a favor and do not change more than ONE slider at one time. Sometimes one gets messed up and everything gets screwed up when you change too much. One suggestion on how to get to the "perfect" slider set for oneself: 1) Play at least 5-6 games before changing sliders. 2) Play with different teams in different ballparks against different teams. 3) Write down your stats, sum them up after 5-6 games and calculate the average for one game. 4) Adjust ONE single slider. That's the way I did it. Often you are only one click away from your perfect slider settings. Everybody plays different so there won't be a perfect sliderset for everybody.
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I don't know why but all I can say is that it varies like hell for me. I played a little Astros vs. Angels series and every team had two home games and I took the home team each game. 1 - Angels (Vargas) @ Astros (Harrell) 5-2, 7-4 hits, 2 - Astros (Lyles) @ Angels (Blanton) 5-7, 9-14 hits. 3 - Angels (Wilson) @ Astros (Norris) 9-4, 15-13 hits. 4 - Astros (Bedard) @ Angels (Williams) 2-4, 8-10 hits. You see that I had 17 runs in 4 games, averaging a little more than 4 runs per game (Astros hitting sucks). I made 41 hits which makes up for a little more than 10 hits per game. In the game where I hit 13 hits with the Astros against the Angels I was even able to hit 9 times off Wilson. He was taken out after the 4th having given up 3 runs on already 85 pitches or so. I was leading 4-1 after the 5th, in the 6th I gave up two HRs with Norris (Pujols, Hamilton) since he was tiring and then my bullpen (especially Clemens and Wright) got blown out in the 7th and 8th. There was everything: stolen bases, caught stealing, errors, runners thrown out, homeruns (more for the Angels ), some Ks, some BBs. However I bet if I had played a series of the Cards against the Reds with both having way better pitching than LAA and HOU I would have averaged way less hits. In my opinion the secret is taking pitches and working the count. When I start to get impatient I can't hit. Happens often later in games when I am behind. @proof: It definately is in the control options. You got to go to control setup and then hit the left analog stick for the hidden extra menu. For me I don't throw many pitches too early, no plan what you are doing wrong. I also don't have any control issues.
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@Camden: I have been updating the whole Angels and Astros system (along with service time and rookie eligibilty) over the last few days. I think I gonna do it division after division and post an update when I got the AL West nonetheless. @profit: Oh damn sorry. Gonna upload it along with the next update. Thanks for the info.
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@Camden: How many games did you play? I get games with lots of popus, then games with lots of liners and groundouts, too. Varies extremely. The pop of the ball depends on the user contact slider, the AI's pitch break slider slider, the timing of your swing, the batter's contact rating and the pitcher's contact rating. @proof: What do you mean with "take back"? You can choose between classic and total control pitching in the controller options.
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Gotta bookmark this thread and see how it plays out in the end of the season.
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@joern: normal einfach das roster im spiel laden. das wars. sofern es im richtigen Ordner ist und nicht überschrieben wird, sollte es funktionieren. @camden: i am aware of that. i still have to edit the service time of about 600 guys. that can't be done in a quick fix sadly since i always have to check things because 2k made even mistakes in their official roster. so i can't add simply 1 year to each player because sometimes it got to be 2. IMO either I do it for all players or I let it be. but as I said it's quite time consuming (no complain, simply an explanation). the first teams I started to edit back some months ago already got the right service time and correct rookie eligibility. but as the start of the season came closer and closer I wanted to release the roster.