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wudl83

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Everything posted by wudl83

  1. Tomorrow I will work on the managers and then I think I will release a new version on Friday or Saturday. I also played around with the sliders a little bit. I put them in from legend now (before from allstar) and it seems that the game playes different.
  2. It also depends on if your using classic hitting or total control hitting. No problem man. Questions are there to be answered.
  3. I use it rarely. Like let's say about in 1 out of 6 or 7 ABs. Using the left analog stick not only makes the batter trying to send the ball into one direction, it also makes something like a power swing out of it. It all depends.
  4. The batter's eye slider correlates with the batter's eye rating each player has. The higher the batter's eye slider and the batter's eye rating the more often you will see the pitches' location and pitch type before the ball gets to you. Know what I mean? But to occur it has to be turned on in the game settings. I have it off, I don't like it. Hitting: Up your contact and lower the CPU's strikezone aim.
  5. I don't play with batter's eye. Don't like it. So I can not say something about it. I personally play with 40 user contact and 65 user power along with 75 CPU contact and 75 CPU power. But you have to keep in mind that the pitching sliders like speed, control and break of the ball are influencing hitting as well. And yes, I would lower pitcher's fatigue in the game settings to 50 and user pichting composure to 10, 15 or 20.
  6. Some further testing clearly shows that putting sliders in from legend - makes hitting more difficult - is highly dependent on your pitcher's composure when your composure slider is higher than 15 (the higher the more magic hits the CPU will make which applies heavily to the long ball) - is highly dependent on your pitcher's stamina (the lower the stamina or the higher the fatigue of your pitcher the more magic hits the CPU will make which applies heavily to the long ball)
  7. And there you go. I bet that lowering this number to about 25 or even 20 reduces those magic CPU hits...
  8. Today I played another game which felt quite fine. Rays (Hellickson) vs. Jays (Buehrle). I won the game 3-1. It seems that hitting is indeed a lot harder when you put the sliders in from legend compared to putting them in from all-star. In those three games I was hitting about .230 something and had 2 homeruns. One with Encarnacion when I was crushed 2-10 from the Mariners and one with Cano when I played with the Yanks against the As. I used the same slider settings like I did use before when I put them in from allstar. And in the games before I had at least an average of 5-6 runs scored per game. There definately is a difference. I gonna try around a little bit and maybe I put up a slider suggestion for this case as the Jays had some ridiculous hits against Hellickson again. But one question: where's your user pitching composure slider at?
  9. I noticed what you are describing in your EDIT. The first game I played was with the Blue Jays (Morrow) against the Mariners (Saunders) and the Mariners hit 3 homeruns. Normally I would say that this was nothing special, sometimes I got 3-4 games in a row where I don't give up a single homerun, then there will be 3-4 games in a row where I get bombed. But all those 3 homeruns came of ridiculous pitches. 2 of them were way outside the strikezone and the 3rd one was a perfectly nailed 12-6 curveball right at the lower outside corner. There were some more hits of the Mariners like those. All in all I lost 2-10 and the Mariners had about 13-14 hits and managed to get 4-5 walks. I played another game with the same sliders yesterday evening with the Yanks (Pettite) against the As (Straily). Same lineups as in reality. There were some hits of the As where I couldn't believe that they were able to make contact let alone to put the ball in play since those pitches were so far away that in reality you would need a robot-arm to get to those pitches. But overall I didn't get bombed, it was 2-2 going into the 9th. I had given up 8 hits and 3 walks. After that I had to leave. What I realised in those two games was a way more realistic user hitting and more realistic user pitch numbers (normally I average about 100-110, in both games I had way above 140). The only thing that bothered me a little were those magic hits the CPU got. And overall I got way less Ks than usually. But not getting 10-12 Ks per game is great. The rest felt really really fine.
  10. hitting felt not more difficult, but putting the ball in play felt more difficult. know what I mean? I got to say that I play with auto fielding and auto base-running because it eliminates some flaws you would get with user control. but like I said overall it felt smoother. I think I saw two or three animations I hadn't seen before. but it only was one game, I got to play some more to make a final statement.
  11. could it be that your pitchers are quite fatigued? I read about those rumors regarding difference in difficulties via slider input but to be honest I can not confirm that. EDIT: Maybe I got to correct my statement. I played a game a few minutes ago. Right before the game I put my sliders in from legend (I had them put in from all-star before) and I got to say that the game played a little bit different. It felt smoother and hitting was more difficult. It was one of the most realistic games I ever played.
  12. Plans for the next release: - complete minor league system for the Halos - edit more FA pitchers - edit AL East ratings to reflect current performances better (e.g. rate David Price or R.A. Dickey down, rate Clay Buchholz or Manny Machado up) - edit the manager section
  13. Thank you. Maybe I ask Jim and see what he answers.
  14. Sorry I don't understand your question. Could you explain it further?
  15. I have included cyberface numbers that fit the cyberfaces that I have downloaded. Changing those numbers back to "normal" because some guys out there could have different cyberfaces for those guys or even no face for those guys would be a way too heavy workload for every version I drop. The next problem is that normally it works this way: a player has a portrait ID and a cyberface ID and those IDs share the same number. But some people have released cyberfaces with numbers that don't have the same number like the player's portrait ID. So I changed that since it could be that there could come up issues in the future when a guy releases a cyberface for the player that has the portrait ID that was already irregularly used for the other players cyberface. And so on... So I would recommend downloading most available cyberfaces of mvpmods.com and if there are differences in face and portrait ID I would suggest to change the face number to the portrait ID and make them fit. Easiest thing would be that I release those faces anew with my numbers. But without permission I won't. @reme: Ah lol okay - physio is more comon for me... Trainer in German means actually the same as coach in English, so I got a little confused...thx
  16. I want to make you a really honest compliment. One of the best mods ever. I am currently watching the Reds game at the Cubs and the CSN scoreboard simply looks like yours. So cool.
  17. Hey guys. I looked into Vlad's editor and in the Staff section I can find a position called "Trainer" for every MLB team. Could somebody tell me to which position "Trainer" refers to?
  18. To be honest I didn't even think about editing managers over the last few weeks, I more or less forgot that lol. Maybe I can include it in the next version, it should be not much work.
  19. Fine! Hmm...Some guys asked me if I could include my cyberfaces into the roster download or at least upload them so they won't have to change the cyberface numbers of certain guys everytime I release a new roster version. I understand this topic and so I decided to write PMs to all the different people of who I used cyberfaces personally. E.g. DetroitStyle, howington or Twnlove. Sad thing is I did not receive one single answer. I also realized that some guys that made cyberfaces for 2k12 haven't appeared on the board since last year's december. Now what should I do? I do not want to provide the work of other people without their permission, but they do not show up here again.
  20. Sorry for the problems DJ, but as I have said we got to deal with such issues as long as we want the new schedule... I hope it is working now.
  21. I've been quite busy over the last few days and couldn't work on the rosters as much as I would have liked. Nevertheless I plan on releasing an updated version by the weekend. It should include all the latest transactions, Kccitystar's color update and a full minor league roster for the Dodgers.
  22. Not necessary. Because you sent me the roster on Monday or Sunday and my latest release was before it? I am not at home right now so I can't look into my game and see if the mistake was maid by me. I didn't want suspect you, only to make it clear. I was only surprised as I saw the screenshot because the Cubs background color of the scoreboard seems to be exactly the color of Soriano's socks although the rest of Soriano's jersey color (also blue) is another color.
  23. Nope, in my standard file the colors of Soriano were definately "right" since I imported the colorlist files from the jersey packs. Did KC edit the roster, I mean the colors for your roster via hex?
  24. Looking at Alfonso Soriano's socks I wonder if the team colors on the scoreboard are the same as the colors for the socks?
  25. over the last few months I definately saw an increase in many mods only averaging around 3 or 4 stars average rating. I do not understand why. I definately give this mod 5 stars. It's great as always.
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