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Everything posted by wudl83
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Is Someone Going To Create A Roster Update For 2K12?
wudl83 replied to LouisvilleLipp's topic in Mod Requests
lol how can you be so fast? it takes me a minimum of 4-6 hours to cover a whole franchise...and then you even do it on the Xbox. damn, that must be a big load of work! -
Is Someone Going To Create A Roster Update For 2K12?
wudl83 replied to LouisvilleLipp's topic in Mod Requests
Can't skip it, but it does work now. Nothing changed lol. Gonna try to update some rosters, trades, ratings and so on again. I still hope that I can release this damn roster. -
Is Someone Going To Create A Roster Update For 2K12?
wudl83 replied to LouisvilleLipp's topic in Mod Requests
I wanted to log into the game and I can't. New problem? I am now stuck at the network configuration testing...Oh man... -
Is Someone Going To Create A Roster Update For 2K12?
wudl83 replied to LouisvilleLipp's topic in Mod Requests
Sorry guys I have been so busy the last weeks that I wasn't able to do anything regarding the roster. Maybe I can do something until the season starts but I can't promise anything... :cray: -
Great! I am already working on it right now.
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Maybe I should setup some rules first before we start working? AFAIK you can copy paste with REditor? So perhaps I should try to make the rosters up to date, post the version over to you. Then you start working on this roster, doing NO transactions but only rating edits and send the roster back to me when you are finished. After that I copy over your edits into OUR GLOBAL file? Would that be okay for you? I got some time this weekend, so I could start today. To make it easy I would say we assign the upcoming FAs to their latest teams. Regarding minor leaguers: I did them all based on scouting reports. If you want anything like a guide...that's difficult. Perhaps the simplest way would be to look at the AAA/AA/A teams of the AL East and compare the ratings of them?
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it makes no sense. what to do you do with the stats that already took place in your franchise? every result that took place from MLB to A would make problems. it ONLY would make sense when you would play your franchise 100% parallel to real mlb. if you were only ONE day behind or in front of real mlb everything could be screwed statswise. that makes no sense, period. importing a roster would negate so much things (e.g. trades, contract extensions, stats, etc.) that I do have to state that it's not worth to risk such problems. it would make sense to you in terms of "yeah I would like to have this feature". but in terms of "does it really make sense programing wise?" ... no it doesn't. and that is why there was not only one popular game in the last few years that featured importing rosters in running savegames. to use the newest roster you always have to start a new season/franchise/whatever. and if you think about it I think you will agree.
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Working on a tutorial right now. I will contact you. Thanks-
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please tell me how in your opinion it could be possible to import rosters into a running franchise? how? there is no way for it. look: you have a running franchise which contains FAs + 30 franchises which consist of 4 teams. this means you got 120 teams including all their players and the FAs. in this franchise the teams play games and the stats from the played games are written into their statistical overviews. how should it be possible to import a new roster into this running franchise? everything would be screwed up. stats, scores, teams, rosters. that is not possible and honestly it doesn't make sense either.
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Hey guys. I am busy like hell for the next few weeks and don't know if I am able to finish my project. I stated it multiple times: one franchise takes 4-6 hours of work, I do not have this time right now. When there still is interest in the roster your only chance would be that you wait until next year. The other option would be that somebody came over and would like to help me. I would give you all the instructions you needed and send you the regarding files. If there are some volunteers we could make the roster complete within a much shorter time window depending on how many people we would get together. If there isn't enough interest I simply scrap it.
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Yup. For my roster I first use Ty's editor to edit the ratings and after that I correct the wrong skintones with Vlad's editor. :good:
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As far as I can say in my roster I do not have Carlos Pena in the lineup. He is on the bench against LHP and RHP. Keppinger is the 1B so I do not know, maybe I did upload the wrong version, I gonna check that. I do not know how your sliders are set, maybe you could give me some numbers (contact/power, pitchers control, Outfield speed and Infield speed, baserunning). In the game I played yesterday I saw only one succesful defensive catch with a jump in the whole game, so I do not know where your problem comes from. There were two defensive jumps where the SS missed the ball in the infield. So 3 jumps overall, I think this is okay. Regarding this longest run you have ever seen: I bet you have set your outfielders speed higher than 0, right? This game's OF defense is BS with OF speed above 0. I have never ever seen a hit above a OF's head with OF speed above 0. Never. Maybe you try it out and set it to 0. Since the game favors the reactions of the AI you can set it to 5 for users. But AI should be set at 0. I do not think that classic hitting or classic pitching is a big key for this. I pitched with total control for a long time. Only 2 or 3 weeks ago I gave classic pitching a try, since I am simply not able to locate sinkers or each kind of curveballs with total control. The problem for me was that if I set user pitch control up so that I could locate those pitches my other pitches were located so damn good that I got more than 10 Ks per game. When I set the control lower that I wasn't able to get so many Ks I was not able to locate the mentioned pitches. Then I switched to user control 0 and classic pitching and everything is working. Sometimes I have good games, sometimes I have bad games. Sometimes I get many K and lesser BB, sometimes I get many BB and lesser K. Regarding hitting I can not talk much about the analog hitting. For me it is simply BS to be honest. As I tried it out for a few weeks I was hitting bomb after bomb after bomb. With classic batting you hit a bomb when you get the right pitch and not when you want to hit a bomb on a good pitch. That is my feeling. Hard work is way more rewarded with classic batting. And furthermore with classic hitting I see a much bigger variety of hits. Hits over the OFs head, bloopers, and so on. With analog pitching I don't see it. As I said I do not know if it is a must to use classic control, but I recommend it since I tried the roster/sliders only with this kind of control. I can understand that you feel that you found some pretty right settings for the normal rosters. But the normal rosters for me are simply BS and I wanted to have rosters that are rated fairly on a common base. The good guys should be good ,the bad guys should be bad. The sluggers should be able to slug, the contact hitters should be able to make contact. The good fielders should give you good defensive plays, the bad defenders should play it sloppy. I do not get this when I use the 2k rosters. OF COURSE YOU CAN USE THEM. Everyone should feel free to play the game he wants to! But you only have to look at some things like this: - Ricky Romero (TOR) having one bad season and being dropped to 59 control and 72 OVR while completely ignoring the previos 2 seasons which weren't bad, he even was considered as an ace - Carlos Villanueva starting 16 games after being a reliever for the biggest part of his career (16 games, what a laughable small sample size since he had 17 relief appearances this year, too) and having way worse stats this year as a starter than as a reliever and he gets to 73 control and a 83 OVR - Jhonny Venters stats have dropped significantly compared to the previous 2 seasons but although he still has way better stats than Villanueva he gets 65 control, 54 ConR, 66 ConL and a 78 OVR So tell me: Who would you pick in reality when - you look for a SP: Romero or Villanueva? - you look for a RP: Venters or Villanueva? Or look at Francisco Rodriguez (MIL). Stats tell that he is declining, but still he has way better stats than Villanueva. His fastball command was somehow off last year, but now he is back to his usual good fastball since dropping some velocity. And I wanna quote Wikipedia: "He uses his changeup more against left-handed hitters.[24] It has a whiff rate of 48% since 2007, the third-highest among all changeups thrown by relief pitchers." K-Rod's changeup was and still is one of the best changeups in the MLB today! Now let's look at the game. 4-seamer rated 66, changeup rated 70 (because he has a control in the 60s lol), 2-seamer 66, power curve 65. Carlos Villanueva: 4-seamer 69, slider 71, curve 74, 2-seamer 74, change 79. You can look at the batters, too. Let's take Andre Ethier (LAD). In reality he has been hitting .224 against LHP over the last three years. In game he gets a contact rating of 72 against LHP. Kelly Johnson (TOR) has been hitting .241 against RHP over the last three years. In game he gets a contact rating of 56 against RHP. Where is the stringency? Why is Curtis Granderson getting a 79 contact rating when he was hitting .252 against RHP over the last 3 years? Is hitting .252 really 23 rating points better than hitting .242? In my roster Ethier would get a contact rating of 60 against LHP and Johnson would get a contact rating of 65 against RHP, Granderson would get 69 against RHP. In 2k's roster Jeter has an overall defensive rating of 74 at SS. Derek Jeter had a very bad UZR/150 of -16.4 this year according to fangraphs.com. Jed Lowrie got an overall defensive rating of 74 at SS by 2k, too. According to fangraphs his UZR/150 was -0.2. In 2k's roster Jose Reyes has a overall fielding rating of 93 at SS. Over his last 4 years his UZR/150 was: -4.7, -, -5.7, -3.6, -2.9. Brendan Crawford has a overall fielding rating of 89 at SS. In his 2 years in the majors he got 8.2 UZR/150 in 2011 and 9.5 UZR/150 in 2012. Of course the UZR/150 does not reflect everything, but why does 2k do something like this? As a baseball fan I am a fan of stats, too. That's why I can not have fun with a game that has random ratings that are based on the preferences of some guy over at 2k. I can not stand things like Buster Posey getting rating rewards in form of rating pushes by 2k for his good season, while Hunter Pence does not get punished for his bad season while 2k does not touch his ratings and he still has contact ratings above 80. 2k touches some players way in a way too drastic manner while they do not even touch players that should be touched, too. 2k assigns ratings on no common base. For me I can not have fun with such ratings. They are unrealistic as hell and as far as my experience goes this can be seen in the game, too. As I said when I play a game I want the good players to play good and the bad to play bad (at least most of the time, some randomness is required ). But when you are fine with those ratings they do offer to you I won't complain. I simply got my oppinion and want to give a different offering with my rosters. ;)
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Great work, Vlad! :clapping:
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@sgtpeppers: I use custom sliders, otherwise it wouldn't work... At least you didn't say "very bad". How did you come to the conclusion the best team in the division was Tampa bay? Did you look at ratings, overall ratings, players on the MLB team, on the AAA, etc.? As far as my (not 100% updated) lineups go my rankings are the following: - Blue Jays: pitching 85, batting 70, overall 81 - Orioles: pitching 87, batting 81, overall 87 - Rays: pitching 97, batting 75, overall 87 - Red Sox: pitching 81, batting 68, overall 77 - Yankees: pitching 92, batting 86, overall 91 To understand you correct (I am no English native speaker so sorry for that): you changed the lineups to your likings, right? [When you look at those ratings you will see that pitching is always superior to hitting; this is somehow glitchy and caused by 2k. It seems to me that a pitching rating of 81 should be more like 76 and a batting rating of 68 more like 73; but these are only numbers that are quite irrelevant to be honest] I think the different feeling is caused by the edited ratings. 1) I changed the movement and control of many pitches drastically. 2) I changed the hitting ratings drastically. Before those changes there was this big gap between good and bad. Way too big IMO. But now I used this 3-year weighed average calculated rating and those big gaps are gone. I had to get used to it, too, but now I can handle it quite well. And one further question: what did you change? I was looking into the game right now and in my roster Jeter is still playing the SS and Pena is on the bench. So how come that he hit a homerun against you? Maybe this is caused by the sliders or you simply had bad luck. For me mostly it is like either I get good contact and profit from it or I do not get anything going and I am completely shut out and I strike out all the time. E.g. I played 2 games with the Rays vs. the Yankees: 1) Hellickson vs. Kuroda: I played the Rays and I won 8-1, Hellickson going 8.1 innings (giving up only 1 walk, 5 hits and striking out 6), Kuroda lasting only 2 (I had 5 runs and 7 hits after the second already) 2) Price vs. Sabathia: I played the Rays again and lost 1-2. Price going 6.2 innings (perfect through 5, but already 110 pitches after 6), Sabathia going even 8.1. I managed only 5 hits of Sabathia the whole game. After I pulled Price because his fatigue was high I brought in Peralta. He first secured my lead I had at that time in the 7th. In the 8th he struck out 1, gave up a hit, struck out another and then gave up a 2 run homer to Raul Ibanez (lol clutch Raul...). Soriano came in for the save. Felt damn realistic. Do not think I always hold the AI to low scoring. I had some games, e.g. Orioles vs. Red Sox yesterday, where I had to pull my starter (Tillman) early because I was behind 1-6 after 3. The result was a whopping 3-13 in the end, I gave up 17 hits in total (4 homeruns). But to be honest without changing my playing style, changing some game settings and especially changing the sliders a little bit I would not have experienced this game. Do not think I am making things up, I made screenshots of all the games I played to compare things to reality. What gems do you mean? Again this seems like a slider problem to me. Do you mean those diving catches? Do you remember this missed catch by Swisher some days ago against the Tigers... I know what you mean, but I think those defensive mistakes are primarily caused by the game engine. I know those mistakes since the first time I played the game. But you can drive those down with some slider adjustments. Typically A-Rod... Yap, would be nice if you could play some more games. Thank you for your in deep review. Also it would be nice when you could use my sliders that I did upload? Recommended: Game settings: Pitcher fatigue: 55 (Important! With 55 the Cpu will manage his pitchers more realistic but you have to look at your energy ratings because the more fatigued your pitchers are the more homerunprone they get!) Hold runners: Smart Hold Active bullpen: On Catcher suggestion: Off (they call so much BS like 2-seamers high into the zone, so I turned this off, it seemed sometimes disgusting) Dynamic player ratings: On Control settings: Pitching - Control Type: Classic (Important! Combined with the slider settings this works out quite well! Try it out and you will see that classic is not as easy as you think...) Pitching - Aim: Pinpoint Aim Batting - Control Type : Classic (Important! I did not test those sliders or the game with the analog hitting. I do not like it. Maybe it works, maybe it does not. What I do know is that with classic hitting and using the left stick for the hitting direction [pull/opposite] I get pretty realistic results) Batting - Batters Eye: Off Controller Options: Batters Eye: Off Pitch Aim: Pinpoint Aim Auto Fielding: Off (Important! Less mistakes, better throws) Auto Baserunning: On (Important! With the sliders you will see enough aggressivenes on the base paths and with setting it to automatic you won't see those baserunning glitches anymore) Maybe you give those sliders and settings a shot even when you are not used to classic pitching and hitting. But with Total Control pitching I am simply not able to locate a sinker or curveball and I do not like the analog hitting, too. And please do me one favor and try to manage your bullpen well. I realized that some "flaws" I was seeing were caused by myself. Sometimes I got in a reliever that was strong against lefties and bad against righties and then blamed the game because I got pumped by Ryan Lavarnway with a clutch homerun...
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Thanks! Can we change the skintone of a player with Vlads editor? If so, in which register can I find the abbreviation for it?
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Version 0.1 Beta
310 downloads
WUDL's MLB 2k12 rating-edited roster """""""""""""""""""""""""""""""""""" 10/16/12 ******** This is my first AL East beta version of my MLB 2k12 roster project. Every roster/player/rating in the AL East was changed. All other divisions weren't touched by now. Every AL East team should have 25 players (13 position players, 12 pitchers). If you think there are some guys lacking you will find them in the minors (mainly those that are/were on the DL). I created some formulas in Excel to calculate the ratings for all players who had at least a special number of at bats or a special number of IP. I used the export function of fangraphs.com, so every rating for those players is calculated and not based on my likings. Also the pitches (including speed, movement and command) and fielding ratings are calculated. I tried to assign all players realistic fielding abilities for much more positions than 2k gave them, too. I tried to find scouting reports for the minor leaguers and adjust the ratings as good as I can. In my opinion the rating changes provide a far better gameplay experience. There shouldn't be too many unrealistic ratings anymore. Also the (IMO) too big differences between good and bad should be gone and the prospects should all have realistic potential numbers. Not every rookie is a 5-star potential. High numbers (which means ratings above 90 or 5-star potential) should be the exception. I hope some guys take a look into what I've done with the AL East. If you notice something completely wrong please let me know it.I am also sorry that I can not provide you with faster updates. The editing of one franchise takes about 5-6 hours of work. But nonetheless I am really willing to finish this project. THANKS ****** I have to give special thanks to BSU-Fan. Some time ago I talked to him about rosters and he allowed me to use his No. 3 roster as a base for my work. Without his help it would be even more time consuming. Also thanks to darth_mickrig, MissionMaximus, Qbrick808, olipoo and BSU-Fan (again ;-)) for the inspiring discussions in my thread which helped me a lot to set up certain formulas. Then thanks to Vlad and Ty for their editors. And of course I want to thank all the modders and those members who contribute with suggestion and so on in the forums, we got a really great community out there. The modding group has made the game a completely new experience. RECOMMENDED *********** It is recommended that you download and install: - the MVPmods.com cyberfaces: http://www.mvpmods.c...oads&showcat=81 (do not forget my custom cyberface pack, too!) - the MVPmods.com stadiums: http://www.mvpmods.c...oads&showcat=77 - the MVPmods.com uniforms: http://www.mvpmods.c...oads&showcat=78 - the MVPmods.com portraits by raidersbball20: http://www.mvpmods.c...oads&showcat=80 (my rosterfile should be compatible) INSTALL ******* Simply extract the rosterfile into your MLB 2k12 saves folder, start the game and load the roster. Have fun! REMEMBER ******** This is a AL East Beta version! ;-) -
File Name: Wudls roster AL East BETA File Submitter: wudl83 File Submitted: 16 Oct 2012 File Category: Rosters WUDL's MLB 2k12 rating-edited roster """""""""""""""""""""""""""""""""""" 10/16/12 ******** This is my first AL East beta version of my MLB 2k12 roster project. Every roster/player/rating in the AL East was changed. All other divisions weren't touched by now. Every AL East team should have 25 players (13 position players, 12 pitchers). If you think there are some guys lacking you will find them in the minors (mainly those that are/were on the DL). I created some formulas in Excel to calculate the ratings for all players who had at least a special number of at bats or a special number of IP. I used the export function of fangraphs.com, so every rating for those players is calculated and not based on my likings. Also the pitches (including speed, movement and command) and fielding ratings are calculated. I tried to assign all players realistic fielding abilities for much more positions than 2k gave them, too. I tried to find scouting reports for the minor leaguers and adjust the ratings as good as I can. In my opinion the rating changes provide a far better gameplay experience. There shouldn't be too many unrealistic ratings anymore. Also the (IMO) too big differences between good and bad should be gone and the prospects should all have realistic potential numbers. Not every rookie is a 5-star potential. High numbers (which means ratings above 90 or 5-star potential) should be the exception. I hope some guys take a look into what I've done with the AL East. If you notice something completely wrong please let me know it.I am also sorry that I can not provide you with faster updates. The editing of one franchise takes about 5-6 hours of work. But nonetheless I am really willing to finish this project. THANKS ****** I have to give special thanks to BSU-Fan. Some time ago I talked to him about rosters and he allowed me to use his No. 3 roster as a base for my work. Without his help it would be even more time consuming. Also thanks to darth_mickrig, MissionMaximus, Qbrick808, olipoo and BSU-Fan (again ;-)) for the inspiring discussions in my thread which helped me a lot to set up certain formulas. Then thanks to Vlad and Ty for their editors. And of course I want to thank all the modders and those members who contribute with suggestion and so on in the forums, we got a really great community out there. The modding group has made the game a completely new experience. RECOMMENDED *********** It is recommended that you download and install: - the MVPmods.com cyberfaces: http://www.mvpmods.c...oads&showcat=81 (do not forget my custom cyberface pack, too!) - the MVPmods.com stadiums: http://www.mvpmods.c...oads&showcat=77 - the MVPmods.com uniforms: http://www.mvpmods.c...oads&showcat=78 - the MVPmods.com portraits by raidersbball20: http://www.mvpmods.c...oads&showcat=80 (my rosterfile should be compatible) INSTALL ******* Simply extract the rosterfile into your MLB 2k12 saves folder, start the game and load the roster. Have fun! REMEMBER ******** This is a AL East Beta version! ;-) Click here to download this file
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Hm, the editor does not work for me. I tried also to run it as an Admin but I always get an access violation when I want to open a roster. Edit: Lol, it does work. Sorry. I do not know what was wrong, but I tried 5-6 times again and now it works. Edit2: Who are those players that can be found in the Players1 and Players2 registers?
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When you turn down some graphic settings you will get a better experience with the mod than without it nonetheless.
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I do not know about a game that allows you to input rosters into a running season or franchise. This causes always several problems since often statistics and injuries are saved in roster files, too.
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Rays: Yankees:
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Some screenshots! Blue Jays: Orioles: Red Sox: