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Everything posted by wudl83
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@all: Thank you. :-) @Joyer: Please wait a little bit. I work team by team. Additionally, The original 2k12 face of Ellsbury is without beard and picklebrad has released a Lincecum face with short hair, which I consider as being great! (Here is the link: ?do=embed' frameborder='0' data-embedContent>)'>?do=embed' frameborder='0' data-embedContent>)
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Going to the download secton, I get the following: It's not browser related, I tested it with Firefox, Chrome, Opera and IE.
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Finally finished with my slider adjustments. If somebody is interested in them, you can get them here: Wudls Slider Set.rar I don't know if they work with conventional rosters to be honest. I will ask BSUFan if he will allow me to upload his roster with modified ratings so you can test it along with the sliders. I think otherwise you won't be able to see the full beauty of the game. Here you can get it: BSUFansRosterAdjusted.rar THIS ROSTER WAS NOT CREATED BY ME. BSU-FAN DESERVES THE WHOLE CREDIT! I recommend the following settings: - Pitcher Fatigue 50 - Catcher Suggestion Off - Active Bullpen Off - Auto Fielding Off - Auto Baserunning On - Pitching Control Type Classic - Pitching Aim Pinpoint Aim - Batting Control Type Classic - Batting - Batters Eye Off Please do not try to pull or push pitches while hitting. Simply try to hit the ball and make contact. I guarantee that you will see a lot of different hit variatons with it (bloops, popus, flyballs, groundballs, homeruns, gappers, and so on). Try to work the count. THis is crucial! Do not be unpatient. Please try to paint the corners while pitching and try to throw pitches so that they break out of the zone (especially sliders and curveballs). Why classic? Simple. Total control pitching or hitting didn't produce as good results as classic. If you want to try out the game please use the 4 following teams: - Cardinals - Dodgers - Giants - Nationals All the other teams haven't been edited with my final rating calculations. The above teams all have adjusted ratings for their 25 man rosters. Every single rating was edited based on their performance this season. The pitch types and ratings are based on brooksbaseball.net. EDIT: I made a mistake in the slider set, as I uploaded a previous setting. Please change the following: - User outfield speed 25 - User infield speed 35 - CPU outfield speed 20 - CPU infield speed 30
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All in all another fine game. I played with SF (pitching, hitting, fielding made by user, baserunning automatic), WAS was controlled by the CPU completely. I lost the game because of 2 points - I left Hudson in for way too long - I took bad roots in the OF which produced doubles for WAS The second point is something I don't like because it's dependent on the CPU too (because somehow the fielding roots are a little bit predetermined by the AI) but you can't do much against it. But opposed to the other match I posted (with SF at PIT) you see that the games produce different results. And Lincecum has no good ratings, but was the best SF pitcher on this day and went 3.1 innings with only 1 ER, but 4 Ks.
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I think I got it. Two or three more games with testing hitting and then that's it. Don't be surprised by the low pitch count for SF. That was my fault because I wasn't patient enough.
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Okay I think I am done with: - user pitching - cpu hitting - user fielding - cpu baserunning My last two games were with the Giants against the Pirates (as always pitching and fielding for both teams). Results were good, although looking a little bit too heavy at first glance. Of course all players had adjusted ratings. First game: SF 9 - PIT 1 Second game: SF 1 - PIT 5 Hits were a little bit high but that was because of the composure influence slider being set a little bit too high and a ton of bloopers by SF in game 1. In the first game I pitched a complete game with Bumgarner giving up only 4 hits and 0 walks. PIT on the other hand got a good performance by Volquez over 5 innings, but he had struggled in the third in which he gave up 5 runs (3 runs by a HR by Sandoval with 2 men on). His 4 other innings were strong. In the 8th with the score 5-1 for SF I brought in Axford and I struggled with control (funny, like in reality). After two walks and two hits I had to get him out, the score was 7-1 there with 2 runners on base. The next pitcher I brought in was Hughes I guess and he gave up a double in his first AB. Two more runs scored and that was it. Nothing more happened. 9-1 SF. In the second game, again with Mad Bum and Volquez, Volquez didn't struggle in one single inning, he got 6 innings without allowing a run. Mad Bum was worse than in the first game, but not bad. He gave up 2 runs (1 in the first, 1 in the third), gave up 6 hits and walked two. In the 7th I brought in Romo because the top of the lineup of PIT was coming up and all of them are righties. After a quick K of Harrison, Mercer singled, McCutchen doubled him home. Then McCutchen stole third and Martin singled him home. I took out Romo and brought in Strickland. On a wild pitch Martin advanced to second. I then struck out the next batter, before Neil Walker singled home Martin. In the 9th the Giants (then only having 4 singles over the whole game) started strong, as Gregor Blanco tripled on a 2-seamer of Hughes. Panik singled him home. Posey grounded out, Pence struck out and Sandoval popped out. That was the ball game. What I can say is that there is a lot of randomness inside the game which seems to decide pregame if you will have trouble or an easy evening. There is no other explanation on why there were two totally different ballgames with the same pitchers and batters under the same circumstances, since I made no pitching mistakes or something like that. While the Giants, as I said, had a lot of bloopers in the first game, they blooped again in the second, but those were more like popups which didn't get out of the infield.
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You're welcome. I hope I'll find the time today to do further testing. Gonna plan on looking at the clutch rating. After that I will switch to user hitting and CPU pitching. Then it's 'done'. Additionally, I have set up something like a rating calculator which helps me to adjust the player ratings in the right way compared to reality.
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I played a few more games and I am more or less satisfied with user pitching, user fielding, CPU baserunning and CPU hitting. There are still some awkward situations which can't be controlled as I would like to. E.g. relievers seem to have a hard time too often when you have a lead and bring in a setup man for a hold or the closer for the save. Too often it seems like it doesn't matter if you bring in a good reliever against bad hitters or not, or if you bring in a loogy against a lefthanded hitter or not. If the CPU wants to get a hit, it will get a hit. Maybe it has to do with clutch ratings, but I have not tested this rating enough to make final statements. I have played all of my games with the Dodgers, Giants, Dbacks and Padres. The hits per team per game are about at 8-10, the errors slightly below 1, the runs at about 4, homeruns slightly below 1 and stolen bases at about 1. Additionally, I averaged about 8 Ks per team per game, walked about 3 guys, made slightly less than 1 wild pitch (my last game was won by a wild pitch in the ninth) and about 130-135 pitches.
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Cpu Intelligence In Pinch Hitting (Or Lack Thereof)
wudl83 replied to fab5freddie's topic in MLB 2K12
Not much. Seems like a 'bug'. Sometimes you will see the CPU do the right thing, meaning he will bring in a PH. But more often than not you will see the CPU sending out the pitcher for an AB and in the next inning he will be relieved by another pitcher nonetheless. Most times I switch control to the CPU and make changes manually. -
Hey guys. It's weekend and so it's MLB 2k12 time. I've played around with ratings and sliders again. I am back at setting the range rating to 'normal' levels. Now the players have range ratings between 50 and 80. Together with an acceleration rating of 99 for every player and the 'correct' sliders it seems to play out quite well. This was my last game: 1 2 3 4 5 6 7 8 9 R H E ARI 0 0 0 2 0 0 0 0 0 2 9 1 SDP 0 0 0 1 0 0 2 1 x 4 8 0 W: Cashner L: Miley S: Benoit Player AB R H RBI BB SO Inciar. 3 0 0 0 1 0 Pollock 4 1 2 0 0 1 Lamb 3 1 1 0 1 1 a-Ahmed 0 0 0 0 0 0 Trumbo 4 0 0 0 0 1 Peralta 4 0 2 2 0 0 Montero 4 0 2 0 0 2 Owings 4 0 0 0 0 1 Gregor. 3 0 0 0 0 1 Miley 2 0 1 0 0 0 b-Penn. 1 0 1 0 0 0 Totals 32 2 9 2 2 7 a-Ahmed (PR) b-Pennington (PH) BATTING 3B: Peralta (Cashner) FIELDING E: Trumbo (Throw) BASERUNNING CS: Inciarte (Cashner/Rivera), Pollock (Cashner/Rivera) Player AB R H RBI BB SO Maybin 4 1 1 0 0 1 Solarte 4 0 2 0 0 0 Gyorko 4 0 0 0 0 2 Medica 4 2 2 2 0 0 Rivera 4 0 1 0 0 0 Grandal 4 0 1 0 0 1 Liriano 3 1 0 0 0 1 Amaris. 3 0 1 2 0 1 Cashner 3 0 0 0 0 1 Totals 33 4 8 4 0 7 BATTING 2B: Grandal (Miley) HR: Medica (Miley) BASERUNNING SB: Liriano Pitcher IP H R ER BB SO HR Miley (L) 7.0 5 3 1 0 5 1 De La Rosa 0.0 2 1 1 0 0 0 Marshall 1.0 1 0 0 0 2 0 Pitcher IP H R ER BB SO HR Cashner (W) 7.0 5 2 2 2 7 0 Quackenbush (H) 1.0 1 0 0 0 0 0 Benoit (S) 1.0 3 0 0 0 0 0 Pitches-Strikes: Miley 89-66, De La Rosa 8-6, Marshall 16-10, Cashner 72-49, Quackenbush 11-10, Benoit 11-7 Groundouts-Flyouts: Miley 8-3, De La Rosa 0-0, Marshall 0-1, Cashner 6-4, Quackenbush 2-1, Benoit 1-0 As I did all the last games, I pitched and fielded for both teams. Hitting and baserunning was done by the CPU. I think the results are really good. I made a few mistakes pitching wise (that's why I gave up 3 singles with Benoit, I ended the game with a DP), but aside from that it was a major improvement compared to previous 2k12 experiences. If I wouldn't have missused my controller I probably would have held the Dbacks to 5 or 6 hits, which is quite realistic considering that I had an ace on the mound with Cashner. s you can see there were a lot of groundouts, which IMO is quite realistic for two weak hitting teams like the Padres and Dbacks (I used their best available and healthy players). Thoughts?
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But to hit a lot of HRs you also have to adjust the hitting sliders. If the hitting sliders are at a low rating you won't see a ton of HRs, even when the pitch speed is at 100.