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Everything posted by aceshigh
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I agree with you there, but after playing the rest of my franchise I have come to the conclusion that what really makes the difference in the game are the ratings for each player. I have used Wudl's sliders (just a couple things tweaked, but overall the same) but not his roster (still using NoFakeNames v5 cause I didn't want to start my franchise all over again) and there is no way of losing to teams with a lower rating like the O's or the White Sox or making them get more than 3/4 hits per game. I have tried tweaking the CPU contact slider but the results are pretty much the same. However, as soon as I play against a team with a better rating like the Red Sox, I get demolished allowing 15 hits minimum, so I believe that there is too much of a difference between the players ratings, because the sliders are just fine. Hopefully this will be fixed with Wudl's roster, as he says he's getting very realistic results
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
aceshigh replied to twnlove's topic in Mod Previews
Wow, I am amazed by the realistic results you are getting! Any chance Rodney's cap could be modified also? Just wondering I also really like when you make the comparison between the original 2k face and yours, it gives a better idea of the hard work you're putting into it. You and Howington are on a hot streak keep up the good work! -
With Wudl's latest sliders I manage to get 8/9 hits per game now. It definitely did the trick. If you feel that's too low you can still tweak it from there, but it's a very good start indeed
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I tried your new sliders! Comparing them to mine on paper, I thought the game was gonna be much more difficult, but it really wasn't: hitting was easier with a better variety of hits, pitching figures are finally on the level you say they are (I understand why now!) and I was able to actually win the game Giants 7 10 3 @ Padres 6 9 0 Took some time to get used to the very low pitcher control value. Will try more games but I will most likely continue my franchise on your sliders. If there's something I'd change, I think it would be improving the fielder's arm precision, lower the outfielder's speed to 5 and increase the pitch speed to 85, but then again that's just because of how I'm used to play You've done a pretty darn good job on those Many thanks!!!!
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Alright, got another match under the belt, this time Twins at Orioles. Again I lost 3-1 after 11 innings (10 hits vs 7 hits). I only changed the CPU contact slider (from 60 to 55) and I was finally able to get some reasonable pitching figures. Now I'm afraid games are always gonna be the same It will be really hard to get a high score game with those sliders... Maybe increasing the user contact/power will help? By the way, Wudl, what's the "pitch success" level on your sliders? :)
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Tried it again after modifying the sliders a lil bit more, and this time I was able to get a complete game. It was still Dodgers at Giants, I lost 3-1 with 7 hits allowed (I got 6) and both teams were only able to score on the long ball. The first three innings looked almost exactly like the last game I played: the CPU seems to like early game blowouts and chasing pitches, so I got a 8-innings 93 pitches performance by Zito. Seems to me that's a pretty low number, so I gotta find out how to make the CPU stay off many pitches, as I got many groudouts/flyouts at the first pitch... Anyway I did see a lot of animations I never saw before, the fielding, especially in the infield, is much more realistic (with dropped and recovered balls and such) and I was able to enjoy a good game without getting too frustrated It's a joy to watch, really.
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I know and that's what I was expecting, to be honest. But Victorino got a single at the first pitch of the game. Then Kemp doubled him home right after and I struck out the third one in the lineup in 3 pitches (after he chased 2 pitches out of the zone). After that I had thrown about 7 pitches, I think. The next batter homered and the next two both grouded out at the second pitch they saw (out of the zone, of course). It is safe to say I probably messed with the sliders too much :p
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I didn't know that, but it doesn't sound bad. I should deff check it out! Who knows, maybe I could stop stressing my analogs so much. Btw, I could play half a game with the modified sliders being put in from the hardest level and I noticed it makes the game more unforgiving. I played only half a game with the Giants at home vs the Dodgers and Vogelsong allowed 3 hits (including a 2-run homerun on a pitch that was completely gone wrong, so my fault there) in the first inning but then the game got better. Before I had to quit, I only had one hit (solo shot from Sandoval). Another thing I noticed was that the CPU would go after almost EVERY pitch, even the ones out of the zone, many times swinging and missing. As a matter of fact, even if I gave up 3 hits and 3 runs in the first inning, I only threw 13 pitches, striking out one...
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Classic hitting is just pressing the A button right? I've never used that actually. Using the analog makes me feel really into the game, but it does have a drawback: I ruined a lot of sticks due to too "aggressive" swings :D
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Total control hitting all the way Glad this talk actually made you make some changes to the sliders of your roster for a more realistic game! Keep up the good work, can't wait to see the final result ;)
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I remember with 2K9 if you pushed the analog up and then swing, it would almost automatically be an homerun. I personally haven't seen this happening with 2K12 as in my case only popups or flyouts come out of it. Thanks Wudl and sorry if I asked too many questions will come back with more though!
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Ohhhh finally, thanks for the explanation! Now it's all clear Then I don't think I have it on, because I have the strikezone window off until after the ball has arrived to the catcher's glove, therefore I don't see any info about the type of pitch or where it's gonna go. Will check though. Just wondering: How often do you use the left analog stick (if you play with a controller) or the direction keys (if you're playing with the keyboard) to send the ball where you want after you hit it? And how often do you just hit the ball without bothering? Because sometimes it feels like I get more bases hit if I don't use the left stick, and just swing, while I only get flyouts or groundouts when I actually do use the stick.
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But I didn't understand what the batter's eye actually does. Does it mean hitting using the left analog to aim where you want the ball to go? My hitting sliders are 30 for user contact, 60 for user power, 60 for CPU contact and 80 for CPU power. Pitching speed is 85, strikezone aim is 45, break is 55 and pitching success is 50 if I remember well.
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That's very helpful! So if I lower the pitcher's composure and fatigue (I guess that needs to be changed, as I can barely get over 100 pitches with CC), I should be seeing less Vladimir Guerrero-style hits, huh? I just didn't have a chance to tinker with those yet. Damn work... What are your user/cpu batting sliders? Oh, and out of curiosity, what's the batter's eye frequency slider value you're using? What does that change? Do you think it could have an influence on increasing/decreasing the hitting difficulty? Many thanks :)
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Thanks! I'll try that and will let you know what happens!
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Holy moly! It's a huge difference indeed. As far as realism goes, it's been quite good for me, with very different results. The games have always felt difficult, but I'd always be able to get a few clutch hits. Now I get nothing like that, it's like somebody changed my sliders overnight My pitching composure is at 55
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Alright, thanks a lot for your feedback, it was really appreciated!! My aim was to find a good set of sliders that would actually stop the CPU from getting A LOT of bases hit on outside the strikezone pitches or pitches that would normally be hit into groundouts. Yeah, it's fine if the CPU batters hit them, but I'd expect many of them to be fouled off, and not be put into play. Though, according to your feedback, it keeps happening anyway, so probably the answer isn't in modifying the sliders. It's having 5/6 straight games like the one you had with the Mariners that really bugs me, it's just not real. And I can't manage to put the ball into play, not even if I hit pitches that are right in the middle of the strikezone! Last game I played was vs the Red Sox (Pettitte vs Bard) and I had to stop at the third inning after I gave up 8 hits and 4 runs. Ouch I think I should add that with the same sliders (right before this rough stretch started) I managed to sweep the As and getting 2/3 vs the Orioles getting a truckload of Ks (also not really close to reality), so probably the answer is in the too low/too high ratings for the players?
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Absolutely, that's the same problem I'm facing. I don't strike out much, but the CPU fielders manage to get on EVERY ball, even balls down the middle, unlike my fielders (I use manual fielding). Either the CPU has unbelievable luck and aims perfectly down the middle, or the "lazyness" level on my sliders is set up very high EDIT: I forgot to ask, if you happen to play more games like that, could you tell me how the CPU hitting feels? I can live with not putting many balls into play, but I hate the fact that the CPU puts balls into play even from way out of the strike zone and they all end up as base hits. That's been happening too often. As soon as I have some free time I'll put the same sliders I'm using right now from the most difficult level, I'll check what's different and I'll tweak them from there. Again, thanks for your help :)
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Thanks for the reply! Would you say it was harder than before? I should try that just for the sake of checking every possibility... And nope, my pitchers are not fatigued, I try to keep them as rested as possible. Some of them (Pettitte, Kuroda, Hughes) just got back from 4/5 weeks long injuries also... idk :unknw:
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Hey there guys, some of you have said that the sliders value actually change when you input them from "All-star" difficulty, rather than "Rookie" (which is what I've done). Could anybody tell me what the difference is? Does the game become any "easier"? I'll explain my problem: I'm late into my franchise with the Yanks (still using NoFakeNames Roster v.5) and so far I've been 65/50 more or less on my own sliders, but lately something is not going the way it should and I've been through a rough 3-week long stretch with the cpu CONSTANTLY hitting for double digits (around 14/18 hits per game), and my team is almost always shutout. I rarely get any hits and I only happen to score on homeruns (yeah, that part is pretty close to reality, I know ). As a result I'm 4-15 in the last 3 weeks. Now, I haven't touched the sliders at all until now, when I did touch up some settings (the user batting contact was 20 and I put it up to 30, and I lowered the CPU contact to 60, from 65) but nothing has changed. It's really getting ridiculous. I understand that some games are just destined to go wrong, but three straight weeks of shutout baseball isn't really close to reality... Thanks in advance
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Whole. New. Game. Just saying. Great job, you guys actually made this game enjoyable, thank you very much! Just wondering, is there any way to make to tinker with the batter's box lines to make them even more faded? I noticed that they do get ruined after a certain number of innings in the videogame, but at the the end of a game they don't really look like they've been through 9 innings of baseball... Once again, awesome job.
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I agree. That happened to me too when one of the files that the game was trying to load was corrupted. Most likely it's the roster, so you might wanna try with another version of it ;)
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Hey guys, I was playing another franchise game today and after 2 innings my starter got injured. When it was time to choose a substitute, the pitcher who's about to come in doesn't have the possibility to warm up... I usually let a non-warmed up pitcher in and warm up a long reliever, but that means that my actual pitcher will have a high possibility of getting injured and after I take him out, I have one less pitcher in my bullpen... Am I missing something? What do you usually do when that happens? Any help will be appreciated :)
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Twnlove In Mlb 2K12 ( A.j.c.y Mod. Rlsd! In ..... Pg.15 O )
aceshigh replied to twnlove's topic in Mod Previews
Stunning. Absolutely unbelievable work you're doing right there with all those faces. Too bad I just finished playing the entire series vs the Rays... I wanted to enjoy that cyberface in my franchise! :D -
by the way, here's a link I found that might be interesting: http://www.vgchartz....s=0&results=200 it doesn't show MLB 2k12's sales, but it does show how many copies of 2k11 were sold for each platform. I suppose 2k12's figures aren't that different though. Summing it up, 2k11 for Xbox 360 sold almost 3 times the copies that the PS3 version did, which sold 3 times more copies than the PC version did. If the situation is the same with 2k12, then I guess it explains everything...